CCamfield
First Post
Well, it's episodic - I'd make sure to communicate this plan to your players.
For instance, if at the end of one adventure a player wanted their character to go somewhere next, and you ignore that and run your next planned adventure that takes them away from where they want to go... that could cause friction.
For instance, if at the end of one adventure a player wanted their character to go somewhere next, and you ignore that and run your next planned adventure that takes them away from where they want to go... that could cause friction.