hammymchamham
First Post
Shard O'Glase said:If you just blunder into the trap the trap overcame you and no XP should be gained.
If the trap overcame you, you'd be dead and would get no XP. But if you overcome the trap and survive, the you gain XP
Shard O'Glase said:If you just blunder into the trap the trap overcame you and no XP should be gained.
hammymchamham said:
If the trap overcame you, you'd be dead and would get no XP. But if you overcome the trap and survive, the you gain XP
Shard O'Glase said:It's just seems silly to me to get xp for an encoutner you blundered through and which actually overcame you.
Shard O'Glase said:
That's the most moronic rule(IMO). The simply surviving damage part. Blundering into things and taking damage shouldn't get you XP(neither should blunding into damagind thins to which you are immune). Doing something to overcome the encounter should. If you just blunder into the trap the trap overcame you and no XP should be gained.
Shard O'Glase said:disagree most traps aren't powerful enough to kill a PC and they aren't meant to. If it was triggered because you blundered into it, the trap overcame you.
Shard O'Glase said:Unkowing blundering into a trap to me is the very difintion of the trap overcoming you. I'd likely give bonus XP, the more knowingly, and the better handled the trap was.(the paladin stepping up to handle runes they suspect to be runes that inlfict a horrible disease, cause fear etc)
Shard O'Glase said:disagree most traps aren't powerful enough to kill a PC and they aren't meant to. If it was triggered because you blundered into it, the trap overcame you. Just as if a thief stole some of your money overcame you, he doesn't have to take everything including the gold filings in yout teeth to overcome you. Which to me is very much like giving xp for a blunderd into trap. You wake up in the moring and your bag of gold is gone. 500 xp for the enoer with the rogue. It's just seems silly to me to get xp for an encoutner you blundered through and which actually overcame you.
Now if you suspected a trap, and said the power of pelor/my spells/ my great fortitude/ my insane rage will protect me from these feeble traps, waha I kick the door in/charge down the corridor/shatter the symbols I'd be willing to give XP. You are taking action and overcoming the trap. Unkowing blundering into a trap to me is the very difintion of the trap overcoming you. I'd likely give bonus XP, the more knowingly, and the better handled the trap was.(the paladin stepping up to handle runes they suspect to be runes that inlfict a horrible disease, cause fear etc)
Ridley's Cohort said:
I think you have found the key stumbling block in the discussion. Common sense says that "losing" to a trap should not give xp.
In actual play, common sense is wrong because:
(1) Detecting and even attempting to bypass a trap is extremely dependent on party composition. Party A with a skilled Rogue bypasses all traps, takes no damage, gains piles of xp. Party B without the dungeon crawling skills gets hammered again and again, and gets zero xp. The punishment for tripping a trap is the trap itself, adding xp penalties on top of that is not good for game play.
(2) A trap is not fundamentally different from any monster from a resource POV -- so creating a whole new set of xp rules for traps is not a benefit to the game. An nth level party can either encounter a CR n monster or a CR n trap in the corridor. It should be the same deal for both. Why make it more complicated when it doesn't need to be?
(3) For game enjoyment it is better to give the PC the option of just walking on the traps to keep the game moving. If the DM decides to add metagame punishments for this tactic, then he is encouraging tedious, boring play.
Shard O'Glase said:
1: not giving XP I don't see as a punishment. I'd see giving XP as giving unearned XP(and yes this is a house rule), I wouldn't want it as a player and I wont give it as a DM. I'd hate to be kept artifically alive by GM fiat, and I hate getting leveled up by GM Fiat. Further more if the party doesn't have a rogue, and they decide to go into trap infested dungeons, there asking for a beating why give them bonus XP for it, there are plently of non trap intensive adventures where this wont be an issue.
2. a trap is not fundamentally = to a encoutner with a monster. 1. the monster sticks aorund until you do something about it, if you just stand there dumbly your dead. A trap once sprung is frequently harmless, and if it isn't and you just stand there dumbly well your dead so don't worry about XP, and if you actively get out of the ongoing trap, your no longer just blundering into it so you'll get XP. And 2, a traps CR is largely based on its concealability, if your just saying oaky-doakey no searching for us, a large part of its CR is irrelevent so at best the XP should be vastly reduced.
3. there are better ways of keeping the game moving than just saying, we'll walk on traps unawares. If you want to just stumble over traps a spart of the parties standard operating procedure, they deserve too get hurt, and they don't deseve XP. (note a simple SM1, running ahead spinging traps is taking an active involvement in avoiding traps and so you'd get XP). To me giving XP for purposefully walking blindly around without searching for traps, because lo and behold they stepped on one, would be like giving bonus XP for getting into fights naked, weaponless and blinfolded.