Xarlen said:I thought that CRs were based on how much of a Risk they were. How much resources they would drain from you. For instance, isn't it a CR of the adequate level adjusted so that it drains 20% of a party's resources? Be they spells, Hps, etc?
Well, if it Doesn't hinder, or they don't do anything except just run through them... where's the challange?
If you have a Half-Dragon character who is immune to fire, and he gets ambushed by a fireballing sorceror. The mage does no damage to him, and, since all his spells are fire, the mage panics and teleports away, would the character get any Xp for defeating the sorceror, since he well... didn't do anything?
hammymchamham said:A monk or rogue doesn't choose to use evasion, so if they evade a trap with a reflex save would you not give them XP?
Victim said:What if a druid was fighting the fire ball sorcerer and had Elemental Immunity: Fire up? He used his abilities to negate the attack, right? Same thing for a 1/2 dragon.
Why should you punish someone for picking abilities that grant immunities, as opposed to other ones. CRs are based on what threat they'd pose to a hypothetical group of kind of crappy adventurers. If a character has a class or racial immunity, they could easily have a different, more offenisve ability. Why should one deny the value of defense.
Forrester said:I wouldn't give XP . . . but partially because the traps are so lame.
Holy Smite? If one member of the party is a Paladin, I'm guessing that most of the others are good-aligned as well. I can't imagine giving XP for this. So if a good-aligned party walks into a good-aligned castle, and walks past twenty traps that only harm the evil, they get a mess of XP? Just because of their alignment?
Definitely not. Traps that don't do anything because of a players matched alignment shouldn't give XP.
Cause Fear? Unless this spell was going to cause the character who triggers it to run into a room with a 100' deep pit . . . what's the big deal? If it was just meant to keep someone out of a given room . . . I dunno, it seems to me that even if it had been triggered, it would have been lame. Why give XP?
Contagion? Can make the best case for XP for this one, but once again, what a lame-ass trap. The purpose of a trap should really be to hurt, kill, maim, paralyze, whatever. Not give someone a slow, slow acting disease. Ooh, he loses a couple points of Con, or Dex, or Strength. And then goes on to slaughter everyone in the complex. That was worth it.
In the final analysis . . . no, I don't think XP is called for.