Would you give XP for this?

I apologize for overreacting to the exagerated conversation.

It seems that I certainly will never go in as much detail as you go in XP.
I understand your point for giving out 1 (or few) xp.
I guess we just use very different scales/granularity for xp.


Chacal
 

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Drawmack said:
a 1st lvl eno:):):):)er.

:confused:

What cuss word goes after "eno" and before "er"? Can you give us a hint?

(I'm assuming that the censor software is being overzealous here; if I'm just being clueless and you really were swearing up a blue streak, please ignore my question).

Daniel
 



hammymchamham said:
if a mid level gold-half dragon fought a mid level Elemental Savant: Fire who just happened to have only fire spells that day, would the half dragon get XP?

I think he'd get a lot less :).

Similarly, if a team of non-clerics went Wraith hunting I'd give them a lot more XP than if a team of all clerics tried to do the same job. It's a much bigger challenge, going after undead without a cleric.

Wait . . . I hear a party of clerics somewhere bashing in their skulls with their maces . . .
 


Wow.

I would never play in a game where xp is not given on a non bias (where class does not matter) way.

If a Wizard defeats a Orc or a Fighter defeats a Orc the XP is the same if the their lvls are the same. This goes for anything that would give xp. Thats the whole point of 3ed. You dont have Class xp. Rogues dont get more xp for pickpocketing or disarming traps than anyone else that can do that.

I cant beleive some of you. Tell me where in the Core books that you dont get xp for something that would challange the party.
 

Chacal said:

In the situation where someone walking alone sets traps that have no chance to affect him, I
really think that there's no difference with walking in an empty corridor. And I don't give xp for just walking.

Keep in mind that a challenge is not necessarily a risk, IMO (my lack of english vocabulary might explain if I use the term challenge wrong)
if it's overcome by a clever plan that deserves XP for me.

I still think that picking immunities is ok, and it helps a PC to do its part of the job in a group so that he deserves XP.
But there's no way I'll give a standalone PC XP for fighting alone fire elementals just for the sake of it if he has fire immunity.

The class abilities have been paid for -- effectively the PC has spent some resources to gain others. In the case of the Paladin (if we use the comparison of a Fighter), he has given up a load of Fighter feats and probaby shaved a few points off his precious fighting stats to be an effective Paladin.

What you are suggesting is no different penalizing a PC for having the foresight to have Protection from Elements or Energy Immunity in place at the right time.

It is stingy and arbitrary in both cases.

OTOH, if you want to go through the trouble of customizing the xp for every encounter for each individual PC, maybe you have a leg to stand on. It is a huge headache that is only going to encourage the players to second guess your judgement in the long haul.
 

I don't think the Paladin would get exp. It doesn't matter that he survived the encounter, it matters if he overcame the challenge.

First off, he wasn't aware of the challenge. If he knew about the traps and just ran through them hoping to live through them, then I would give exp. But he wasn't even aware of the challenge and therefore was never given the chance to "overcome" them.

I'll give my "far stretch" of an example.

Let's say there is a room with a bunch of orcs in it, and they are waiting to ambush the Paladin. The Paladin of course has no idea, and is slowly approaching the room. The Paladin gets to the door, which is closed and locked with no windows or way to look into it. There are levers on the wall and the Paladin manipulates them, assuming the correct combination of pulls will open the door. What he doesn't know is that he triggered a trap INSIDE the room where the ceiling comes down and smushes all the Orcs (think Indiana Jones and the Temple of Doom). Eventually he finds the right combination and the door opens revealing a blood soaked room littered with Orc corpses. Now, would you award exp for killing those Orcs? The best I would do is award exp for figuring out the combination to opening the door.

I think the point is, you need to be aware of the challenge in order to overcome it.
 

RigaMortus said:
First off, he wasn't aware of the challenge. If he knew about the traps and just ran through them hoping to live through them, then I would give exp. But he wasn't even aware of the challenge and therefore was never given the chance to "overcome" them.

This is an interesting point -- if the paladin were never aware of the trap, then I'd also not award XP. However, if the paladin only became aware of the trap after it was sprung, then I'd award him full XP for it.

That's how it always works. If a rogue botches search check and sets off a trap, filling the room with a 6d6 fireball (save 1/2 damage), and the rogue uses evasion to totally avoid damage, she gets full XP for overcoming the trap, even though it's her class abilities that enabled her to do it. If a dwarven barbarian doesn't care about stupid traps and knocks down a door, releasing a poison dart into his side, and he handily makes his save vs. poison, he gets full XP, even though it's his racial ability that helps him out. If he's 12th level and the poison dart hits him for 1 point of damage which is totally negated by his damage reduction, and he therefore is unharmed by the trap, he gets full XP for dealing with it.

In all these cases, the character only became aware of the trap after it was sprung; for the dwarven barbarian, he didn't even do anything to avoid taking damage from the dart. What's he going to learn from the experience -- that it rocks to have a dwarven constitution? that damage reduction kicks butt?

You get experience for surviving the challenge. I think you open a whole can of worms when you start determining what it means to interact with a challenge.

Daniel
 

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