hammymchamham
First Post
Nellisir said:If a character isn't threatened by an encounter, or does not have to take obvious steps to overcome an ecounter, or utilize resources to overcome it, then he or she shouldn't get XP.
So if a party composed of a rogue, a wizard, a cleric and a half-gold dragon fight an elemental savant of Fire, and the Elemental Savant throws a few fireballs, the half-gold dragon gets 0 xp where as everyone gets XP, since the half-gold dragon wasn't threatened by the encounter? I can see how that would go over.
DM: Ok Chuck, Bob and Jim, you get 1000 XP. You don't get any Lou.
Lou: What?
Or if Bob the Cleric had a ring of fire restance, he wasn't threatened so he gets 0 xp
This is not the same as making a save. IMC, saves fail on a 1. Always. So, the clumsiest trap still threatens even the best rogue (He blinked. He tripped. He had an off day. He was daydreaming about his girlfriend. It doesn't matter.) Hit points and spells are both expendable resources -- if you use them now, you don't have them later.
Immunities are not expendable resources, and the things that you're immune to don't threaten you. If an archer kills a monster that -can't- threaten him, he shouldn't gain anymore XP than he would for shooting a straw target. And if a paladin walks through a series of traps that he's automaticly immune to under all circumstances, then he shouldn't get anymore XP than he does for walking down the street.
Cheers
Nell.
Immunities ARE expending resources. If i play a Half Dragon, I spent 3 (or more) of my levels in my class to get that template for the immunity, as mentioned other times
If I buy a ring of fire resistance, I spent gold AND a magic item slot.
So if I'm an archer in the group, let loose a few arrows (that might have cost my a few silver peices) at a monster the front line fighters are in melee off, I get no XP since that monster wasn't threatening me? Give me a break. I'm glad things are not as such in the games I play in.