Would you give XP for this?

hammymchamham said:
Nellisir,

Just curious, if the Half-gold dragon and his party where walking along a corridor and a fireball trap goes off, would the half-gold dragon get XP? The trap does not threaten him and can not threaten him.

Yes, he gets XP. Just as he got XP against the fireball-wielding savant and the archer got XP against the monster. The fireball threatens the rest of the party, and that's good enough.

To paraphrase Archer, if it threatens anyone, it threatens everyone. A party faces encounters as a single unit, and there is assumed to be equal risk and equal reward, even if one individual within the party is more or less vunerable to a particular encounter.

DMG, page 167, 2nd paragraph under "Assigning Ad-Hoc Awards": "An encounter so easy that it uses up none or almost none of the PC's resources shouldn't result in any XP award at all..."

Cheers
Nell.

Who should've just looked that up in the first place.
 

log in or register to remove this ad

Nellisir said:


Yes, he gets XP. Just as he got XP against the fireball-wielding savant and the archer got XP against the monster. The fireball threatens the rest of the party, and that's good enough.


How is it good enough? The dragon wasn't threatned by the the trap itself.
 
Last edited:

Nellisir said:


Exactly. Since the paladin is a party of 1, and he's not threatened (or hindered), he gets no XP.

XP is usually calculated by CR. CRs are adjusted depending on circumstances. An encounter with no hazard of failure, no risk, no danger, has to be effectively CR 0. There's no challenge to rate.

Cheers
Nell.

Who thinks traps should get XP for defeating parties.

Where is the risk to the half-dragon from a trap with a fireball? Again, THIS HAS NOTHING TO DO WITH THE PALDIN, so why bring him up? This is a hypothetical situation about a half-dragon who just had a trap go up in his face that does not threaten him.

Since I don't have my DMG in front of me, so I have no idea what the generic CR is. Sure it threatens his party members, but their is NO threat to the Dragon. So why should he get XP? I don';t remember reading anything about getting XP based upon

Oh I think he should, even if their is no threat to him personally. But you seem to think only being threatened earns XP.
 

hammymchamham said:
Again, THIS HAS NOTHING TO DO WITH THE PALDIN, so why bring him up?
Oh I think he should, even if their is no threat to him personally. But you seem to think only being threatened earns XP.

1. This thread is ABOUT THE PALADIN. Start a new thread if you like...I promise not to post in it.

2. The half-dragon will likely have to expend resources to save his party's butts. Their safety affects his.

If you still don't get it, I can't help you. After 5 posts, I can't make the words any smaller. Have a nice day, and read your DMG.

Cheers
Nell.
Off to do the 60th wedding anniversary thing for the grandfolks.
 


FireLance said:
I don't want to start a discussion on alternative XP systems or whether traps have too high an XP to risk ratio. My question is: would you give XP to a character that encounters a trap that he is unaffected by?

Example:
A paladin is the sole survivor of an adventuring party. On his way out of the dungeon, he sets off three magic traps which hit him with the following spells: holy smite, contagion and cause fear, all of which he is unaffected by. Would you give XP to the paladin for "encountering" the traps?

Your views, please.

Here is the first post of this thread for you Nellisir. Notice the topic. Here, I'll post it again.

My question is: would you give XP to a character that encounters a trap that he is unaffected by?

This thread is not about a Paladin. This thread is about giving XP to someone unaffected by an encounter. Thanks for playing. The Paladin is only an example, just like a half-gold dragon is only an example.

Their safety may affect his, but he is not threatened by the trap. He is unaffected by the trap. So its just the element of expending resources? The Paladin did expend resources, he has a code to follow to keep the immunities that saved save his butt.

As you said:
If a character isn't threatened by an encounter, or does not have to take obvious steps to overcome an encounter, or utilize resources to overcome it, then he or she shouldn't get XP.

The paladin DID take obvious steps to overcome the encounter. He has a code of conduct. He has taken steps to follow that code of conduct. In the example that started this thread, their where traps that this code of conduct has allowed him to overcome this challenge. So he should get XP. If you don't think that is expending resources, I am glad I am with the group I am and have no one with such a view in my group.

Keep in mind, I think the Dragon should get XP. I don?t see the difference between the half-dragon and the paladin earning XP. They?re both immune to the traps.

If you're going to be rude, at least be halfway right about what the topic is.
 


kreynolds said:
After seriously debating this issue with myself, I've decided to add the following to my list of house rules...

1) One arrow on person at all times. No more.
2) No 5-foot steps.
3) Three partial actions make a full-round action.
4) A full-round action is 7 seconds, not 6.
5) A Wish or Miracle spell can grant any of the following with a single casting: 10 feats, +5 to BAB, a template that does not actually modify your ECL.
6) Mind Blank protects against everything, even fireball.
7) Mirror Image can be used to create a dancing chorus line that forces your victims to roll 5d100. A result of 2 or higher means that your victim can't attack you that round, that you can flank them with a +25 bonus to attacks, they lose their Dex bonus, suffer a circumstance penalty to AC equal to 8x the number of images you have.
8) Drawing an item from a HHH is a full-day action, unless you know exactly what pocket the item is in, in which case it's a full-day action minus 2 full rounds, which is 14 seconds, not 12.
9) You can sneak attack only once per round (the rogue is broken).
10) Fighters get 2 bonus feats every level (the fighter is broken).
11) The Ranger's favored enemy bonus is multiplied by 5, applies to attack rolls too, and can harm even creatures immune to critical hits, and there is no range limit, and finally, they get a bonus feat every other level (the ranger is broken).
12) Sorcerers can cast twice as many spells per day as shown in the PH (the sorcerer is broken).
13) Wizards can't cast spells at all (the wizard is broken).
14) Clerics get a d2 for hit die (the cleric is broken).
15) Paladins aren't changed at all (the paladin is perfect).
16) Druids can no longer wild shape (it's a stupid ability).
17) The bard is no longer an available class (they suck anyway).
18) No XP.

Stop it! I'm going to die from stomach cramps!
 

Actually that reminds me of an incident.

I was going to join a group of players, and I asked the DM if they had any house rules, and he said "yeah, a few, I'll e-mail to you".

Ok, two days went by and the mail finally appeared, as it turns out it was a 24 page!!! document containing 73!!! house rule.

I called him the next day, and said "I'm afraid, I'm going to be able to play on thursday", to which he replied "how about next thursday then?", now in a pinch I retorted "You know what it seems thursdays aren't all that good for me".
 

kreynolds said:


Nah. I just copied and pasted from an old post in the House Rules forum. :cool:

Back with a repetition (back with a vengeance sounds better, but not much :D)

I say, we kick the concept of clases altogether, and only allow one class: the Commoner. We will cut out the feats, magic items, and ability scores are to be created with the 0-point buy method. That should rid us from some of the easier problems...
 

Remove ads

Top