jmartkdr2
Hero
I am very interested in the whole "quest for the item" bit. My problem is that this would either cause me to have to either bring the whole team along just for one person to get their one thing. Or use up everyone else's time going through the whole epic quest solo.
I guess I should mention out-of-session play also isn't practical in my specific situation.
When I've seen it happen, it's usually been 1 quest per pc, so it's actually a series of 4-5 quests taken in whichever order. The items are also usually tied to the greater plots (if any) and customized to both fit the narrative and the character (so it becomes the old king's glaive instead of the old king's sword, for example.)I have always wondered about the "quest for the item" thing too, because when I'm planning out campaigns I usually don't have advanced knowledge of which character(s) will want which item(s) at which point(s) throughout so I'm not baking-in any opportunities for these item quests to fill.
Which means my perspective on them is one of suspicion that perhaps they aren't actually happening all that often because players feel like they'd be choosing between achieving their actual goals in the campaign or getting an item they might like to have, or they aren't actually "side" quests at all because the campaign plan is so loose or not-yet-made that it's either these quests happen or the party has even more downtime on their hands before the next campaign event.
So not really a side quest in the crpg sense of the term, and arguably not that much different form simply dropping the item into a normal treasure horde, but there's more foreshadowing and often more agency about when to go do it.