fireinthedust
Explorer
Reminds me of Monty Python's Holy Grail. "how did you know he's a king?" "well, he isn't covered in S***!"
Also a bit of Discworld. If you haven't, read "Guards, Guards!" (each book stands alone, btw) and see where it leads you with this idea.
Make the characters be there, but be saggy, awful versions of the characters from the stories.
1) Drizzt is still alive, and he's a letch with a thing for scullery maids. In fact, all the half-elves in the Realms are actually his bastard children.
2) Elminster isn't just a low-level sage, he's a novelist who's been writing these awful stories about the realms and feeding them to the PCs all this time. It's part of a scam to sell land and property around the Realms: he writes up these fake sourcebooks and badly written novels, and people buy them and buy "land in Cormyr" like it's the Golden Gate Bridge.
3) The Red Mages are not evil, they're just from Thay and a visible ethnic group... and people in the Dales are just really racist. Same problem with the Zhentarim, as just a valid trade consortium what screwed the dales in a land deal a while back, so Dalesfolk spit over their shoulders at the mere mention of them.
4) The Seven Sisters are a group of elven seamstresses folks in town go to regularly for help. Please refer to Terry Pratchett's Discworld books for an explaination of what that means.
Play with these ideas for a while (a session of low-level hijinks where you get the players to do things around town that gets them to interact with the famous folk from the books) before you suddenly smack the PCs with your own plot twist for the second session:
The sky opens up and out comes a citadel of Shade from ancient Netheryl! "what, they're real?!" "No! I mean, I made them up!" "Well, whoever they are, somebody's got to stop them!"
The players should be the only truely competent people on the planet (other than the head assassin or some other dangerous local the PCs will want to avoid), and as such are the only hope for the Realms. Well, them and whoever forged those ancient weapons in that surprisingly serious dungeon just outside of town.
Making the townsfolk flawed and pathetic can also make them more endearing for the players; ergo the need to step up and do something to save them.
Also a bit of Discworld. If you haven't, read "Guards, Guards!" (each book stands alone, btw) and see where it leads you with this idea.
Make the characters be there, but be saggy, awful versions of the characters from the stories.
1) Drizzt is still alive, and he's a letch with a thing for scullery maids. In fact, all the half-elves in the Realms are actually his bastard children.
2) Elminster isn't just a low-level sage, he's a novelist who's been writing these awful stories about the realms and feeding them to the PCs all this time. It's part of a scam to sell land and property around the Realms: he writes up these fake sourcebooks and badly written novels, and people buy them and buy "land in Cormyr" like it's the Golden Gate Bridge.
3) The Red Mages are not evil, they're just from Thay and a visible ethnic group... and people in the Dales are just really racist. Same problem with the Zhentarim, as just a valid trade consortium what screwed the dales in a land deal a while back, so Dalesfolk spit over their shoulders at the mere mention of them.
4) The Seven Sisters are a group of elven seamstresses folks in town go to regularly for help. Please refer to Terry Pratchett's Discworld books for an explaination of what that means.
Play with these ideas for a while (a session of low-level hijinks where you get the players to do things around town that gets them to interact with the famous folk from the books) before you suddenly smack the PCs with your own plot twist for the second session:
The sky opens up and out comes a citadel of Shade from ancient Netheryl! "what, they're real?!" "No! I mean, I made them up!" "Well, whoever they are, somebody's got to stop them!"
The players should be the only truely competent people on the planet (other than the head assassin or some other dangerous local the PCs will want to avoid), and as such are the only hope for the Realms. Well, them and whoever forged those ancient weapons in that surprisingly serious dungeon just outside of town.
Making the townsfolk flawed and pathetic can also make them more endearing for the players; ergo the need to step up and do something to save them.