So if a DM said I have a campaign idea, but you can't play elves or mages or wombats in drag or whatever, is that a deal breaker or do you accept that the game can be fun within set parameters?
The same way you play without them. It is a plausible campaign world because it is a fantasy campaign world.I always run campaigns with whitelists for what classes and races are available. My campaigns are never "play whatever you find in some D&D book". I can't even imagine how you'd make a somewhat plausible campaign setting in which anything goes.
This question greatly depends on individual circumstance. Generally I wouldn't play in a campaign that restricted content unless there was a very compelling reason. I like diverse options and not limiting possibilities in my fantasy. That said, I could understand why someone would limit such things if they were doing a historic fantasy or what have you. Those types of games are not my cup of tea though. If the DM/GM is enforcing limitations that impact player fun arbitrarily then I take that as a red flag.So, I love DMing campaigns that focus on periods of time gone awry or fantasy/history as a background to gameplay.
So if a DM said I have a campaign idea, but you can't play elves or mages or wombats in drag or whatever, is that a deal breaker or do you accept that the game can be fun within set parameters?
No wrong answers, just opinions. Understand this isn't about writing the DM's next novel or railroading just there is a reason that these don't exist. (Like no samurai in a Norse setting).
Alternatively, what would keep you from playing a situational campaign and why?