GreatLemur
Explorer
Oh, man, now that is a beautiful thought. I hadn't considered the gaming possibilities of one of those Surface rigs, before. Unfortunately, it'll probably be about a decade before the things come anywhere near my price range, but it's still nice to dream about what I could do with a big Surface table, a copy of Photoshop, and a few minatures. (Better yet, I can imagine miniatures with Surface-active electronics in their bases, for use with dedicated gaming software and OH MY GOD THE AWESOMENESS I WILL BE DREAMING ABOUT THIS ALL DAY.)SolitonMan said:For example, the gaming table would have to support surface computing (see http://www.microsoft.com/surface),
Yeah, I think this is probably the way to go. Big, mainstream businesses use similar tactics when they give you the services you really need cheaper than the other guy--so cheap they're barely making a profit--to hook you in, but then charge more for the little additional goods or services that are just nice to have (I've heard these profitable extras referred to as "the bubblewrap", in reference to FedEx's practice of cheap shipping and expensive packing material).Kamikaze Midget said:I think of it something like the "full package" experience. The challenge would be to lure shy gamers out of their own basements and to indulge their nerdy desires. Give it a community feel, make sure they never need to go anywhere else, and don't charge them just to hang out there. Instead, offer a million little services, charge them for that, and don't be affraid about kicking out people who just loiter.
One of the gaming store's main goals, after all, should be keeping people interested in gaming. Or, better yet, getting new people interested in gaming. And, of course, interested in coming to your store. Creating an inviting, comfortable environment and community are (arguably) almost as important as actually selling stuff. You've gotta make sure that there's somebody there to do the buying, after all.