You would get that whichever you did (and doubled if you did both).Well, Psion, but I dread the explosion of hurt feelings and e-rage as nothing they release can possibly make everyone happy and emotions seem to run mighty high when it comes to the Psion.
Here is the thing with Psionics that makes it essential for them to release rules early in an edition:
Many of us run home brew worlds. These worlds have exited for various lengths of time - some going back to the 1970s or 1980s. As we switch through the editions, we update the setting to accomodate the rules... and constantly struggle with that to do with all of those long running psionic NPCs when a new edition arises an there is no support.
When we finally get support for it, we struggle to retrofit whatever e cobbled together into the 'official' rules for the edition.
Yes, we can ignore the official rules. Yes, we can just hide those NPCs until the rules come out... There are many hacks we can use to get around the problem ... but it ends up being a long ways around and very obvious to the players. It ends up diminishing the stories we tell. That is something that could be avoided.
I'm surprised that "neither" isn't doing better - my gut feeling was that the majority of players didn't really care about either class.
The psion technically fills a missing niche in the game that has existed in the past. While the warlord was a great class (my favorite 4E character was a warlord), it doesn't fill a niche that can't be filled by another class. Everything the warlord is about can be done thru various existing classes and subclasses, so the need just isn't there (even if the fanbase is). I personally feel there are too many overlapping classes as is, that exist primarily due to legacy (barbarian, sorcerer, possibly even paladin and ranger).
There's a difference between not caring and active malice.I'm surprised that "neither" isn't doing better - my gut feeling was that the majority of players didn't really care about either class.