Empirate
First Post
In a homebrew Stone Age-y campaign I will shortly begin DMing, I put the following restrictions on my players:
Everybody must come from the same small village and have some prior relation to each other.
E6 rules are in effect.
The only playable race is Humans. There may be other intelligent races in the world, but they're not for players.
Playable classes are only: Barbarian, Bard, Druid (Shapeshift Variant only), Monk, Paladin, Ranger, Rogue (no Trapfinding), Sorcerer, Favored Soul, Spirit Shaman, Scout, Warlock
Every PC gets 1 extra skillpoint per level (4 at 1st), which must be used for Craft or Profession skills.
PCs are illiterate by default. A rune script exists and can be learned for 2 skillpoints. For PCs, only 1 language exists, bonus languages are lost.
The following skills don't exist: Appraise, Decipher Script, Disable Device, Forgery, Open Lock.
The following spells don't exist: Align Weapon, Arcane Lock, Blink, Chill/Heat Metal, Comprehend Languages, Create Water, Detect Chaos/Evil/Good/Law, Detect Secret Doors, Erase, Find Traps, Floating Disk, Illusory Script, Knock, Know Direction, Locate Object, Mage Armor, Magic Circle against Chaos/Evil/Good/Law, Make Whole, Mending, Misdirection, Mount, Obscure Object, Phantom Steed, Phantom Trap, Plant Growth, Protection from Chaos/Evil/Good/Law, Read Magic, Rope Trick, Secret Page, Sepia Snake Sigil, Spiritual Weapon, Tiny Hut, Tree Shape, Undetectable Alignment[FONT="][/FONT].
Spells require no material components. However, every spell requires a special focus made of a material called Moonscatter, which is only rarely found in this world and is not normally sold. Higher level spells require larger pieces of this.
Metal equipment generally doesn't exist. Everything made of metal is automatically considered a masterwork item and requires the Feat "Smith" to craft at all. Weapons and Armor tables have been changed to reflect this.
So what do you think? Too much restrictions for having fun - or will my players have fun because of the restrictions?
I'm of the opinion that choices are the interesting part of playing an RPG. However, I'm also of the opinion that too much material to choose from makes the choice meaningless. IMO, restriction of options makes choices more interesting. This may sound paradoxical, but for some reason my group seems to agree - everybody seems really enthusiastic about the new campaign.
I'd be interested in your opinions on this.
Everybody must come from the same small village and have some prior relation to each other.
E6 rules are in effect.
The only playable race is Humans. There may be other intelligent races in the world, but they're not for players.
Playable classes are only: Barbarian, Bard, Druid (Shapeshift Variant only), Monk, Paladin, Ranger, Rogue (no Trapfinding), Sorcerer, Favored Soul, Spirit Shaman, Scout, Warlock
Every PC gets 1 extra skillpoint per level (4 at 1st), which must be used for Craft or Profession skills.
PCs are illiterate by default. A rune script exists and can be learned for 2 skillpoints. For PCs, only 1 language exists, bonus languages are lost.
The following skills don't exist: Appraise, Decipher Script, Disable Device, Forgery, Open Lock.
The following spells don't exist: Align Weapon, Arcane Lock, Blink, Chill/Heat Metal, Comprehend Languages, Create Water, Detect Chaos/Evil/Good/Law, Detect Secret Doors, Erase, Find Traps, Floating Disk, Illusory Script, Knock, Know Direction, Locate Object, Mage Armor, Magic Circle against Chaos/Evil/Good/Law, Make Whole, Mending, Misdirection, Mount, Obscure Object, Phantom Steed, Phantom Trap, Plant Growth, Protection from Chaos/Evil/Good/Law, Read Magic, Rope Trick, Secret Page, Sepia Snake Sigil, Spiritual Weapon, Tiny Hut, Tree Shape, Undetectable Alignment[FONT="][/FONT].
Spells require no material components. However, every spell requires a special focus made of a material called Moonscatter, which is only rarely found in this world and is not normally sold. Higher level spells require larger pieces of this.
Metal equipment generally doesn't exist. Everything made of metal is automatically considered a masterwork item and requires the Feat "Smith" to craft at all. Weapons and Armor tables have been changed to reflect this.
So what do you think? Too much restrictions for having fun - or will my players have fun because of the restrictions?
I'm of the opinion that choices are the interesting part of playing an RPG. However, I'm also of the opinion that too much material to choose from makes the choice meaningless. IMO, restriction of options makes choices more interesting. This may sound paradoxical, but for some reason my group seems to agree - everybody seems really enthusiastic about the new campaign.
I'd be interested in your opinions on this.