2: You start with all of your weapons and gold taken from you. You still have armor and gear, but your weapons and gold are gone (as well as spellbook or spell components if relevant). You cannot remember what happened, but are sure you had them with you yesterday...
Rystil Arden said:What if the vow was the level 1 feat though?
So you start 2815gp down, and until you have earned at least 115gp you can't memorise a single spell other than read magic. That's assuming she has someone kind enought to let her borrow a spellbook to copy the spell from, otherwise she will have to spend the money to by scrolls or pay someone to borrow their book at spell level x 50gp.
and knowing my luck that would be exactly what I rolled.
Perhaps your mentor has it and the first adventure is getting it back?Bagpuss said:Say you are planning on playing a wizard and rolled.
<snip>
15gp for a new spell book.
Then write them into the book at 100gp a page.
replacing all the 0-level spells 19 (1900gp)
then you've lost probably 8 or 9 1st level spells as well (~800gp)
So you start 2815gp down, and until you have earned at least 115gp you can't memorise a single spell other than read magic. That's assuming she has someone kind enought to let her borrow a spellbook to copy the spell from, otherwise she will have to spend the money to by scrolls or pay someone to borrow their book at spell level x 50gp.
and knowing my luck that would be exactly what I rolled.
And that's exactly what the OP was trying to say.Felix said:Perhaps your mentor has it and the first adventure is getting it back?
Simply because you don't have it on you doesn't mean you can't get it back quickly. At least, that's how I'd DM it if the wizard who rolled had this luck.
Felix said:Perhaps your mentor has it and the first adventure is getting it back?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.