Lord Rasputin
Explorer
A thought ... if you're looking to speed play, why not use average dice for part of the roll? Say, if you're rolling a 10d6 fireball, make it 4d6+21. If you pre-record the dice as such, this should speed play.
Yes, yes it does make a difference - with average its a given, with rolled its not.takasi said:When the PC is at 10% of his hp, does it really make much of a difference at that point? He's already gotten himself into hot water by that point.
Different strokes for different folks. IME - I find rooting for the min damage from the critter trying to eat your character's face exciting - does it always work, no, but thats a risk I am willing to take. Average damage also mucks with things like the massive damage save rules (Assuming a x2 crit weapon, unless your character averages 25 points of damage per hit you will never force a massive damage save and this really favors the monsters in a use the average type game) and sunder/attacking objects.takasi said:The dice work both ways. If the player had 20 hp and the creature attacks for 4d6 there's a chance he could drop if you rolled the dice. In the long run whatever adds more randomness to the game is going to end up screwing the PCs, because they're the ones who have to survive. Even then, at this level of the game there's going to be more than 4d6 between the player and the enemy, and IME the minor flucuations in damage results just aren't worth the amount of time as demonstrated above.
Not biased? It's clearly biased with 5 differently worded options basically supporting 'yes' and only one for 'no' and one that as far as I'm concerned is undefined because it has an undefined acronym (you should at least define it in your question). So, if I want to say 'yes' I get a choice of five different ways to express my opinion. If I want to say 'no' I can either choose an option saying I have too much dice or an option of which I don't know what it means.takasi said:I disagree with this. I don't see how the poll is biased.
Infiniti2000 said:Not biased? It's clearly biased with 5 differently worded options basically supporting 'yes' and only one for 'no' and one that as far as I'm concerned is undefined because it has an undefined acronym (you should at least define it in your question). So, if I want to say 'yes' I get a choice of five different ways to express my opinion. If I want to say 'no' I can either choose an option saying I have too much dice or an option of which I don't know what it means.
Abraxas said:Yes, yes it does make a difference - with average its a given, with rolled its not.
And there is an equal chance you'll have more than 12 hps left. I see your point, I don't agree with itYou can see my point though right? If you've lost 90% of your hp so far, that's 9 times that you've already been hit. If you didn't use average damage, there's a chance that you might not even have those 12 points left.
But to say that it doesn't hurt PCs isn't true either.And this is just one character in one encounter. Over the course of hundreds of encounters eventually you're going to have monsters deal max damage when the table least expects it. I'm not saying that's a bad thing, but to say that average damage hurts PCs is just not true at all.
Knowing exactly how many hits your PC can take is a change in combat dynamics that I wouldn't enjoy at all.Yes, with one it's a given (if the enemy hits) in that one scenario. However, it's also a given in many scenarios that you will survive. As a DM you get a better idea of what you're sending up against your characters. It makes it easier to strategize as a player when you see what the enemy is hitting you for.
The games I'm in all involve 6 to 9 players per session and at current levels all are getting 3 or 4 attacks per round (just like the NPCs and critters I throw at them). I havn't experienced dice rolling as being a chore yet - it must be the vegas effect, gotta roll them bones and the sound of 24d6 hitting the tables sure does freak out the playersAnd I also enjoy rolling dice, I'm just saying that there's a threshold where it starts becoming more of a chore than it's worth, and IME it's around 15th level (especially in melee combat against lots of monsters).