That's not really an option though. They still aren't _doing_ anything.
Who is "They" sure the character isn't doing anything ...but
can we give the player enough options and enough of the right kind of choices for it to stay interesting ...Involving resources to spend or not... like the Fate points which I want to merge with Action points. The player can still be affecting the battle in real significant ways.
The idea is these effects are under the players control...
Look at some of the warlord powers like ones which grant an ally an extra attack..with a bonus or like Lamb to the Slaughter which effectively sets a trap with the Warlord as bait a downed guy ought to be able to tempt the enemy nicely ;-p
I dont have the entire concept fleshed out so you are hearing me brainstorming outloud.
Might even have a list of powers with unconscious as a requirement ;-).
one like a basic action everyone has and one that is a skill specific power and one that is class specific... not sure.
Maybe the warlock as a class power can out of body to a part of the battle and do something as a spirit... shrug...
It boils down to what a given players needs to be enjoying the action... does it have to stay the same or can this be different in some flavorful way.