What's the general consensus regarding the Wounding weapon ability, balanced or not? I've been comparing it with Weakening from Shining South and it seems a bit too good:
Wounding : -1 Con on hit, +2 cost, no effect on creatures immune to crits
Weakening : -1 Str on hit, +3 cost, lasts 10 mins, cannot lower target to 0 Str
Sure, when running into undead or plants Wounding does you no good, but otherwise it's great. Unlike Weakening you can reduce an enemy to 0 in a stat. Better yet, Wounding scales with level. Every hit on a level 10 enemy is about equal to 5 extra damage. Fight a level 20 enemy and now every hit is about equal to 10 extra damage.
Is Wounding balanced at +2 or should it be bumped to +3?
Wounding : -1 Con on hit, +2 cost, no effect on creatures immune to crits
Weakening : -1 Str on hit, +3 cost, lasts 10 mins, cannot lower target to 0 Str
Sure, when running into undead or plants Wounding does you no good, but otherwise it's great. Unlike Weakening you can reduce an enemy to 0 in a stat. Better yet, Wounding scales with level. Every hit on a level 10 enemy is about equal to 5 extra damage. Fight a level 20 enemy and now every hit is about equal to 10 extra damage.
Is Wounding balanced at +2 or should it be bumped to +3?