Wow, my Wimpzard can finally use a Sword !!!

Yes, it is quite confusing.

The way we ruled it during the game is that I only got the secondary attack on my first turn, and the hit lasted until the end of my next round.

What was "sustained" was that I could continue using the primary attack of the sword for the entire encounter (because I hit with my secondary attack).
Maybe I'm missing something, but I don't see how the One Sword attack is confusing.

If you hit the target, you get a secondary attack vs the same target.
If the secondary attack hits, the target is dazed until the end of your next turn, and the power isn't expended (allowing you to use it again in the same encounter).
If the secondary attack misses, the power is expended for the encounter, as normal.
 

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Maybe I'm missing something, but I don't see how the One Sword attack is confusing.

Hmmm.....

If you hit the target, you get a secondary attack vs the same target.

If the secondary attack hits, the target is dazed until the end of your next turn, and the power isn't expended (allowing you to use it again in the same encounter).

If the secondary attack misses, the power is expended for the encounter, as normal.

You have not addressed the principal question of how long The One Sword effect lasts.

Assuming I hit with my secondary attack, how much longer does the power last?

Just one more turn, or for the duration of the encounter?
 

Hmmm.....



You have not addressed the principal question of how long The One Sword effect lasts.

Assuming I hit with my secondary attack, how much longer does the power last?

Just one more turn, or for the duration of the encounter?

The power is an attack. It lasts for the duration of the attack. It is then expended normally.

However, if you hit with both attack rolls it makes, you retain the use as if you didn't use it. It is not a utility or effect, it's an attack.
 

The power is an attack. It lasts for the duration of the attack. It is then expended normally.

However, if you hit with both attack rolls it makes, you retain the use as if you didn't use it. It is not a utility or effect, it's an attack.

Ah...

So it lasts as long as I keep hitting... up to the duration of the encounter.
 



Hmmm.....

You have not addressed the principal question of how long The One Sword effect lasts.

Assuming I hit with my secondary attack, how much longer does the power last?

Just one more turn, or for the duration of the encounter?
What do you mean here by "the power"?

The damage from the primary attack is instantaneous.

The daze effect from the secondary attack lasts until the end of your next turn.

The only effect that has a duration is the daze, and that seems to be pretty clearly worded? Certainly no different from many other encounter powers. All I can think of is that maybe you're in some way conflating the two seperate effects that occur when you hit with the secondary attack - the daze, and that you can re-use the One Sword during the current encounter.
 
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Doesn't this smack of a mistake? I wouldn't be surprised if the feat designer had forgotten about the Swordmage. After all, this combo is only legit if you utilize the Forgotten Realms books.

Even if no errata is forthcoming, I'm inclined to houserule it as such. Doesn't make sense to open up almost all weaponry just because of the existence of a single class - the feat should possibly have specified the "implementy" implements...
It's pretty clearly not a mistake.

It's implemented in the Character Builder, allowing an arcane character to select Wand, Staff, Orb, Rod, Dagger, heavy blade group, or light blade group as their new implement.

When the weapon is equipped, the bonus is correctly added in: for example, I just built a Tiefling Infernal Pact Warlock with Arcane Implement Proficiency (heavy blade group), equipped him with a Vicious Scythe +1, and the Character Builder adds the scythe's +1 enhancement bonus to his warlock powers.

This also seems to apply to weapons that normally require a proficiency feat: if I switch to longsword (which is not normally a weapon with which a warlock has proficiency), the sword's bonus is still added in for warlock powers—e.g. Eldritch Blast— but not its proficiency bonus for melee basic attacks.

Switching to a group that was neither a warlock implement nor a weapon with which warlocks have proficiency—a Fleshseeker Net +1—the Character Builder did not acknowledge its use as an implement.

So, I'd say that using Arcane Implement Proficiency with bladed weapons is official, and not a mistake.

Of course, having one's Infernal Pact Warlock using a scythe as an implement is all kinds of picturesque.

—Siran Dunmorgan
 

What do you mean here by "the power"?

"The One Sword" is the power in question.

The damage from the primary attack is instantaneous.

Yes, whether it is weapon damage or the daze effect.

The daze effect from the secondary attack lasts until the end of your next turn.

Yes, that part has always been obvious.

The only effect that has a duration is the daze, and that seems to be pretty clearly worded?

Again, you are completely missing the question!

The question I asked was "How long does the encounter power known as "The One Sword" last, assuming that I continue hitting?

Do I continue to get primary attacks for the duration of the encounter?

Do I continue to get secondary attacks for the duration of the encounter, or just on my first turn?

Certainly no different from many other encounter powers. All I can think of is that maybe you're in some way conflating the two seperate effects that occur when you hit with the secondary attack - the daze, and that you can re-use the One Sword during the current encounter.

See my previous line to understand what my confusion still is.

I have no questions about what the effects are or what they do, just how long I can continue to use those attacks.
 

It's pretty clearly not a mistake.

It's implemented in the Character Builder, allowing an arcane character to select Wand, Staff, Orb, Rod, Dagger, heavy blade group, or light blade group as their new implement.

What takes precedence... the core Players handbook, or a supplemental book?

Or is the Character Builder considered a core book?

If it is a supplemental book, I would take any rules in it as optional.

Core Book = I must buy to be able to play. House-rule and be labeled as a heretic.

Supplemental Book = Nice to have, but not mandatory. Stated rules are optional.
 

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