arwink
Clockwork Golem
During my game last night I happened upon the rules for using grappling hooks and use rope checks.
This is not something I've ever come accross before, mostly because every part I DM uses spider climb to avoid the necessity of climb checks, and this is the first time they were without a arcane caster and with a straight rogue.
It seems like these kind of rules come out of the woodwork every couple of months in my games - a new situation comes up, and either during or after the game I happen upon while reviewing the game when everyones packed up and gone home. It got me thinking though - what other "minor" rules are there that you've picked up during your games? What are your favorite small rules that add a little more flavor without taking to much time?
This is not something I've ever come accross before, mostly because every part I DM uses spider climb to avoid the necessity of climb checks, and this is the first time they were without a arcane caster and with a straight rogue.
It seems like these kind of rules come out of the woodwork every couple of months in my games - a new situation comes up, and either during or after the game I happen upon while reviewing the game when everyones packed up and gone home. It got me thinking though - what other "minor" rules are there that you've picked up during your games? What are your favorite small rules that add a little more flavor without taking to much time?