D&D (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

I agree the DMG should give advice on a lot of things it doesn't. My point is valid regardless though.
The point that it is the responsibility of the DM? Sure. My point that giving bad advice is not excused by the fact that DM can ignore that advice stands as well though...

Is that accurate to how people play. No idea, but I don't think so. Should the DMG give advice on how to buff monsters / encounters when PCs have magic items? Yes, I think it should.
yes, it should. Does it?
 

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My goodness, the party in my game is around level 3 and they only have two magic items: 1 common and 1 uncommon. Besides that, perhaps 3-4 potions of healing. I'm happy with just that.

@MonsterEnvy Is this list based on the DMG, per character, or number of in the entire party? :3






Well potions of healing are common. The party should find 6 common and 4 uncommon total at levels 1-4.
 




I am not sure anyone knows how to do this. From what I have heard Vecna did not do this well either
Well I don't know about "anyone" but WoTC certainly has issues. I'm about to run the final leg of the Planescape adventure (which is for 17th level PCs), and am deciding on what to do with it. As written, a 17th level party of even remotely competent PCs (and players) will almost certainly breeze through it WAY too easily.
 

Ehh from looking I don’t really agree. Plus your high amount of magic gear, that didn’t even follow the correct rarities. Like the vicious weapon being rare not uncommon.

Also for people talking about the DMG here is the recommended max amount of magic items
13-008.magic-item-tracker-sheet.jpg
I assume this is for the group and not per player?
 


At 18th, the wizard has only 1 slot each of 6-9th level, yes these should be a valuable resource and the DM needs to make sure they're not constantly replenished/available.

Also by that level, lower level slots are somewhat spammable sure, but the wizard needs to be pressed with ways to use them up - counterspell, shield, absorb elements, etc. If the wizard is only using slots for the stuff they want to use slots for - they are not being pressed enough. And if the wizard is constantly allowed to replenish (short or even long rest whenever they want), pressing them is nearly impossible.

At level 12 they barely used cantrips.

If you pace yourself you cast 1 maybe 2 spells a combat. A wand or staff maybe 2 you're good.

You need the 6-8 thing to even come close in practice it's more like 8-10.

A warlock has 3 level 5 available per short rest. Prayer of healing grants a short rest.
 


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