Zardnaar
Legend
Oh God, that's exactly this player I mentioned (mischievous Rogue).
Annoying rogue, Wizard who likes party with fireball and Anti social loan wolf are examples I use in session 0. Don't be a jerk or roleplay a jerk.
Oh God, that's exactly this player I mentioned (mischievous Rogue).
I did that back in a AD&D 2nd campaign. My character was so dead, but I took out a legendary adversary of the elves with me.
Entirely epic, hats off to you.
Looks like solos are even more pathetic in 2024. If you look at fighting 3-4 monsters for a hard xp budget the total hp number looks a lot better in comparison.I went through the 5.5 PHB and did the following:
View attachment 396654
- I built out a base level 1 fighter and wizard
- For each, I plotted their at-will damage and stats by level
- I layered on their class features, using the battle master for the fighter
- I used the list of free spells for the wizard, and determined the damage that the best offensive options dealt for each level
- I then built two scenarios, you're seeing the boss scenario, where characters use their best options over the course of three rounds
- That damage is in the right most column. It represents how much damage a party of four kicks out over three rounds assuming 60% accuracy
- CR is the target CR for a hard fight against 4 PCs of the listed level
- CR HP is HP based on Blog of Holding's analysis of the 5.5 MM
- Actual HP is my initial analysis using my 5e tools (which are a rough estimate)
Looks like solos are even more pathetic in 2024. If you look at fighting 3-4 monsters for a hard xp budget the total hp number looks a lot better in comparison.
One big change for monsters, especially high CR monsters, their + to initiative is MUCH higher - with 2xproficiency +Dex being a thing. With the nerfing of surprise, this SHOULD mean more monsters get to at least go down swinging.
@ECMO3 were you able to track at all how often your group went first? Will be interesting to see if it was a much higher % than is likely going forward.