Wrath of the Righteous


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Jorgun listens intently to the conversation between the others, storing the information for use later.

[sblock=ooc]@Leif - Don't worry, I'm sure it'll come up somehow.[/sblock]
 

Luna's mouth stood aghast at the sounds of corruption that had occurred during the first crusade. She mouths a quick prayer to Iomedae for all those who were effected by that corruption.

However, once Aravashnial finished Luna seemed to calm herself. With a sad smile Luna says "I pray you are correct. If there is some civilization below a city, we might be able to stumble across it. Now, I must insist you get some rest. Jorgun and myself will do the first watch, and I know Medjai insisted he be woken for his watch. Miss Hannah, what would you like to do? Do you want to assist in the first or second watch?"
 

[sblock=occ]The rededication has made the shrine a safe place, so I'm going to move us along to try and get the pace back up and running again. [/sblock]

Calloh’s sleep takes him to a crowded bar, full of patrons who listen to every word he says.


“How could you be so bold,” asks a blonde halfling woman, “to sing such a song to Torag? You must be brave beyond words!"

"Of course he his," says elven redhead, "Who but the bravest could have survived the Stormlord's assault?"

"Let us toast to our brave, for he has won our attention and our hearts," declares a third woman, a raven haired human as she leans in to steal kiss. Her breath is burning like a fire as she whispers only for Calloh to hear. "Brave or foolish perhaps? It doesn't matter. You will come to me either way, to sing songs until the end or your days."


As the dark haired woman finishes speaking, she slams two molten hot knives into Calloh's hands, pinning them to the table. Just as he feels like he is about to be overwhelmed, everyone in the room disappears. That is, all except for one man, holding a tankard of beer.


“Looks like you got some more attention than you planned. I guess you’re getting yourself into a real pickle, although I look forwards to seeing how it ends. A word for the wise though; sometimes you’ve got to find friends, even where you’d rather not. Think on that.”


The knives disappear and Calloh awakens.


*****


Medjai dreams of flowers of holy light, but as they blossom, clouds gather overhead and worms crawl up around him from beneath. He hears chanting, half-remembered words all around him, making his skin crawl... literally. The worms dig in and warp his body, rusting his armor away and tearing at the flesh to reveal a new skin of green-black iron below, writhing in insane ways.


“You are coming home to us fledgling... the demons are bringing you home.”


The chanting completely fills Medjai’s ears as he collapses into darkness, then awakens.


*****


Luna is floating in her dreams. On the barren land below, she hears someone speaking to her.


“Looks like a storm’s coming Missy... although I don’t think you can do anything about it given current predicament.”


She looks up and sees that dark, evil looking thunderstorms are indeed gathering above her head. She also realizes that he is not floating, but bound spread eagle to massive iron pole. Through the mist, she can see hundreds, if not thousands of other poles rising from the ground, all blackened by the


“Yup, doom’s a comin’ for us all. Best jump ship right now, cause the Stormlord’s going to get yah either way.”


She can almost see the speaker, it looks like he’s an elderly dwarf.


“Let me tell you sweetheart. It’s much to offer yourself to him willingly rather than make take what he is owed from you.”


Luna wakens just as the smell of ozone fills her nose and thunder fills her ears.


*****


Hannah dreams of a brown-hair human woman that she has seen before in the company of Aravashnial.


“Did you think he’d look at you,” she asks. “What is it that you could have offered him? You’re young and unskilled, not the stuff of legends. He just doesn’t what to scare you because he’s soft, but he knows you are going to die in the darkness. The world’s coming undone and you’re just a fledgling trying to help a bird with a broken wing fly.”


She looks Hannah with a furious glare.


“At least pray for a quick death to whomever you send your prayers to. You’re not a Riftwarden, but no one deserves a slow death in the Worldwound."


The words ring in the darkness as the dream-ground opens up again and swallows Hannah, before hundreds of blood, decapitated dragon heads piled down around her, leaving the taste of blood to wake her up.


*****


Once he is relieved of the watch, Jorgun dreams of the city above and its destruction. Massive stone beasts, the size of the greatest towers, loom over the city walls. They smash through ramparts and crush buildings underfoot. They mock the inquistetor’s arrows as he fires them uselessly against their granite hides.


“If you want true power, shouldn’t you be drinking blood from your father’s skull,” the lead beast asks mockingly. “Or perhaps you would rather blood of your god?” With a laugh, the creature opens its clenched fist and reveals a massive moose’s skull filled with blood.


“Drink up fleshling! I am sure it is all the same to you in the end.”


Jorgun can still hear their laughter in his ears when he awakes.

Screen Shot 2013-09-26 at 1.26.25 PM.png


******


Despite your various dreams, everyone seems rested as they awake. There were a few giant vermin who buzzed past the cave while you rested, but nothing came towards the shrine.
 

Jorgun wakes up panting, face ashen from the images passed before his eyes. He races to gather his bedroll as the others also awaken. "We must reach the surface today!" he shouts at them, urging them to move faster. "All will be lost if we don't rout the demonic hordes!"
 

Calloh, half-elf bard

"Demonic hordes? Did you sleep on the wrong side of the rock, or what?" quips Calloh, too troubled by his own dreams to even mention them.

[sblock=Calloh's sheet]
View attachment 58769
Calloh [pronounced “callow”]

Alignment: N/G
Half-Elf -- Favored Classes - Bard, Fighter
Bard 1
440+120=560 XP [post # 211] +40+120+10 [post 255] = 730 xp

[sblock=Ability Point Buy, 20 pts]
S11 (1pts)
D14 (5pts)
C12 (2pts)
I14 (5 pts)
W12 (2 pts)
C16 (5 pts=14) (+2 racial)
[/sblock]

Final Ability Scores at L1:
S11 +0
D14 +2
C12 +1
I14 +2
W12 +1
C16 +3

BAB: 0

AC: 17 [10+3+2+2]
HP: 10 [8+1+1]

SAVES:
Fort +1
Ref: +4
Will: +3
+2 to save vs. Enchantment/Fear effects
Immune to magic sleep effects

SKILLS 6+2=8 pts @ 1st Level
Bluff 1 rank +3 Cha = +4
Concentration 0 rank +1 Wis +2 Feat Bonus = +3
Diplomacy 1 rank +3 Cha = +4
Disable Device 0 rank +2 Dex = +2
Knowledge (Planes) 1 rank +2 Int +1 bardic knowledge = +4
Knowledge (all others untrained) 0 ranks +2 Int +1 bardic Knowledge = +3
Perception 0 rank +1 Wis +2 Racial = +3
Perform (Stringed Instruments) 1 rank +3 Cha +3 Feat Bonus = +7
Profession (Musician) 1 rank +1 Wis = +2
Sleight of Hand 1 rank +2 Dex = +3
Stealth 1 rank +2 Dex = +3
Use Magic Device 1 rank +3 Cha = +4

Languages: Common, Elvish, Sylvan

FEATS 1+1 racial (skill focus)
Weapon Finesse (Dex mod. instead of Str with certain wpns *+2* but shield ACP applies *-1* for a net +1)
Skill Focus [Perform (stringed instruments)]

BARDIC PERFORMANCE, 7 rounds/day [3 used]
Countersong [allies use my Perform check in place of saving throw]
Distraction [counters magic effects that are sight-dependent, check replaces saving throw if higher]
Fascinate [1 creature, Will DC 13 or -4 to skill checks made as reactions]
Inspire Courage [+1 on saves vs. fear/charm, and +1 att/dam rolls]

SPELLS [Per day: L0 - at-will, L1 - 1+1] [Save DC = 13+spell level]
Daze - 0
Detect Magic - 0
Summon Instrument - 0
Read Magic – 0
Cure Light Wounds - 1
Hypnotism - 1

PP
GP 0
SP 4
CP

EQUIPMENT [105 gp starting funds]
Studded Leather Armor [25 gp, +3 AC]
Heavy Wooden Shield [7 gp, +2 AC]
Rapier [20 gp, 1d8 damage] [+1 att, +0 dam] [+2 w/o shield]
Daggers 2 [@ 2 gp, 1d4 damage] [+1 att melee-feat (+2 w/o shield) or +2 thrown-dex]
Short Bow [30 gp, 1d6 damage] [+2 att, +0 dam]
Borrowed Arrows - 6
Lute, Exceptional Quality [14 gp] [3 gp is ordinary cost]
Waterskin [1 gp]
Trail Rations 3 days [@ 5 sp per day]
Backpack [2 gp]
Bedroll [1 sp]
Traveler's Outfit [1 gp]

Traits: 1. Riftwarden [Campaign Trait] 2. Courageous 3. Anatomist

History: Calloh was born to two adventurers, his mother was an elf champion and his father a human wizard. They were both Riftwardens who adventured into the Worldwound on a secret mission soon after Calloh was born. They left their newborn son with trusted allies, perhaps knowing that their odds of returning were slim. In any case, they met their doom in the Worldwound. Not long after their departure, the foster parents that they had chosen for their son noticed that a mark had appeared on the inside of Calloh's right leg – The Sign of the Seeker's Spiral. [Riftwarden Orphan Trait bonus of +2 on Concentration checks.] The mysterious circumstances of his parents' disappearance sparked an insatiable curiosity in Calloh. When he grew up, he was so intent on making new discoveries and learning new things that he almost seemed fearless when it came to new places, experiences, people, and creatures. [Couageous Trait bonus of +2 on Saves vs. Fear Effects.] Now that Calloh has fully come of age, he seeks to learn the destiny of his parents, hoping against hope that he may somehow find them alive and be able to bring them home safely. For his last trait, Calloh chooses Anatomist, which gives him +1 on rolls to confirm critical hits.

FYI -- Calloh is advancing as a Bard with an eye toward gaining levels in a PrC later. Arcane Archer and Eldritch Knight are his PrCs of interest at this time. Arcane Archer requires him to have a BAB of +6, which he would either obtain by being Bard3 Fighter4 -- CL7, or Bard2 Fighter5 also CL7. Eldritch Knight requires at least one level of fighter and 7th level in bard, so CL8. Or, Eldritch Knight could be pursued by adding a third class, sorcerer to the mix, making Bard2 Fighter1 Sorcerer5, which is also CL8. If he shaved the bard level off he could do that at CL7 as well, but when the third class enters the mix, Calloh will face some XP penalties that will probably make it cost-prohibitive. Realistically, then, we're looking at Arcane Archer at CL7, Bard4 Fighter3. Let's hope that this game continues in good health for a few more years, then!
[/sblock]
 
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[section]

Medjai wakes in a cold sweat, sitting up abruptly as he's wakened by Jorgun for his shift on watch. Memories of his nightmare fade slowly as he prays for the Dawnflower's forgiveness of his base nature, and for her protection from the wiles of the Demons.

When Jorgun bolts from his rest with a scream, the Paladin rockets to his feet to see what's wrong . . . and calms almost immediately as he realizes that he's not the only one plagued by the dreams. Still he says nothing for now, content to let those smarter than he do the thinking.​
[/section]

_______________
[sblock=MiniStats]
[SIZE=+1]Medjai Issa[/SIZE]
Male Lawful Good Qlippoth Tiefling (Motherless)
Paladin (Shining Knight/Warrior of the Holy Light) 01

Init +1, HP 11/11, Speed 30
AC 17, Touch 11, Flat-Footed 16
Fort +2, Ref +1, Will +4

Base Attack Bonus +1
GreatSword +5 (2d6+6, 19/x2)
EarthBreaker +5 (2d6+6, 20/x3)
Dagger +5 (+2 Ranged, 10') (1d4+4, 19/x2)
Cestus +5 (1d4+4)

Lamellar (Leather) Armor (+4 Armor, +1 Dex, +2 Natural)

Abilities Str 18, Dex 12, Con 11, Int 08, Wis 14, Cha 14

Condition None
[/sblock]
 

Calloh, half-elf bard

"Last night was a fitful and haunting one for me, to be sure. The visions that came to me were most unpleasant. Perhaps it was something I ate?"

[sblock=Calloh's sheet]
View attachment 58769
Calloh [pronounced “callow”]

Alignment: N/G
Half-Elf -- Favored Classes - Bard, Fighter
Bard 1
440+120=560 XP [post # 211] +40+120+10 [post 255] = 730 xp

[sblock=Ability Point Buy, 20 pts]
S11 (1pts)
D14 (5pts)
C12 (2pts)
I14 (5 pts)
W12 (2 pts)
C16 (5 pts=14) (+2 racial)
[/sblock]

Final Ability Scores at L1:
S11 +0
D14 +2
C12 +1
I14 +2
W12 +1
C16 +3

BAB: 0

AC: 17 [10+3+2+2]
HP: 10 [8+1+1]

SAVES:
Fort +1
Ref: +4
Will: +3
+2 to save vs. Enchantment/Fear effects
Immune to magic sleep effects

SKILLS 6+2=8 pts @ 1st Level
Bluff 1 rank +3 Cha = +4
Concentration 0 rank +1 Wis +2 Feat Bonus = +3
Diplomacy 1 rank +3 Cha = +4
Disable Device 0 rank +2 Dex = +2
Knowledge (Planes) 1 rank +2 Int +1 bardic knowledge = +4
Knowledge (all others untrained) 0 ranks +2 Int +1 bardic Knowledge = +3
Perception 0 rank +1 Wis +2 Racial = +3
Perform (Stringed Instruments) 1 rank +3 Cha +3 Feat Bonus = +7
Profession (Musician) 1 rank +1 Wis = +2
Sleight of Hand 1 rank +2 Dex = +3
Stealth 1 rank +2 Dex = +3
Use Magic Device 1 rank +3 Cha = +4

Languages: Common, Elvish, Sylvan

FEATS 1+1 racial (skill focus)
Weapon Finesse (Dex mod. instead of Str with certain wpns *+2* but shield ACP applies *-1* for a net +1)
Skill Focus [Perform (stringed instruments)]

BARDIC PERFORMANCE, 7 rounds/day [3 used]
Countersong [allies use my Perform check in place of saving throw]
Distraction [counters magic effects that are sight-dependent, check replaces saving throw if higher]
Fascinate [1 creature, Will DC 13 or -4 to skill checks made as reactions]
Inspire Courage [+1 on saves vs. fear/charm, and +1 att/dam rolls]

SPELLS [Per day: L0 - at-will, L1 - 1+1] [Save DC = 13+spell level]
Daze - 0
Detect Magic - 0
Summon Instrument - 0
Read Magic – 0
Cure Light Wounds - 1
Hypnotism - 1

PP
GP 0
SP 4
CP

EQUIPMENT [105 gp starting funds]
Studded Leather Armor [25 gp, +3 AC]
Heavy Wooden Shield [7 gp, +2 AC]
Rapier [20 gp, 1d8 damage] [+1 att, +0 dam] [+2 w/o shield]
Daggers 2 [@ 2 gp, 1d4 damage] [+1 att melee-feat (+2 w/o shield) or +2 thrown-dex]
Short Bow [30 gp, 1d6 damage] [+2 att, +0 dam]
Borrowed Arrows - 6
Lute, Exceptional Quality [14 gp] [3 gp is ordinary cost]
Waterskin [1 gp]
Trail Rations 3 days [@ 5 sp per day]
Backpack [2 gp]
Bedroll [1 sp]
Traveler's Outfit [1 gp]

Traits: 1. Riftwarden [Campaign Trait] 2. Courageous 3. Anatomist

History: Calloh was born to two adventurers, his mother was an elf champion and his father a human wizard. They were both Riftwardens who adventured into the Worldwound on a secret mission soon after Calloh was born. They left their newborn son with trusted allies, perhaps knowing that their odds of returning were slim. In any case, they met their doom in the Worldwound. Not long after their departure, the foster parents that they had chosen for their son noticed that a mark had appeared on the inside of Calloh's right leg – The Sign of the Seeker's Spiral. [Riftwarden Orphan Trait bonus of +2 on Concentration checks.] The mysterious circumstances of his parents' disappearance sparked an insatiable curiosity in Calloh. When he grew up, he was so intent on making new discoveries and learning new things that he almost seemed fearless when it came to new places, experiences, people, and creatures. [Couageous Trait bonus of +2 on Saves vs. Fear Effects.] Now that Calloh has fully come of age, he seeks to learn the destiny of his parents, hoping against hope that he may somehow find them alive and be able to bring them home safely. For his last trait, Calloh chooses Anatomist, which gives him +1 on rolls to confirm critical hits.

FYI -- Calloh is advancing as a Bard with an eye toward gaining levels in a PrC later. Arcane Archer and Eldritch Knight are his PrCs of interest at this time. Arcane Archer requires him to have a BAB of +6, which he would either obtain by being Bard3 Fighter4 -- CL7, or Bard2 Fighter5 also CL7. Eldritch Knight requires at least one level of fighter and 7th level in bard, so CL8. Or, Eldritch Knight could be pursued by adding a third class, sorcerer to the mix, making Bard2 Fighter1 Sorcerer5, which is also CL8. If he shaved the bard level off he could do that at CL7 as well, but when the third class enters the mix, Calloh will face some XP penalties that will probably make it cost-prohibitive. Realistically, then, we're looking at Arcane Archer at CL7, Bard4 Fighter3. Let's hope that this game continues in good health for a few more years, then!
[/sblock]
 

"At least you get to wake up and see something," grumbles Aravashnial, "I'd much rather be able to to take my mind off of mental images."

[sblock=prepared spellcasters]Are you guys going to prep the same spells as yesterday or change them up at all?[/sblock]
 

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