Wrath of the Righteous

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Uncertain exactly what's happened and why he missed, Medjai steps up and swings again!​
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[sblock=Actions]EarthBreaker Attack, Damage (1d20+6=21, 2d6+7=17)[/sblock]
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[sblock=MiniStats]
[SIZE=+1]Medjai Issa[/SIZE]
Male Lawful Good Qlippoth Tiefling (Motherless)
Paladin (Shining Knight/Warrior of the Holy Light) 01

Init +1, HP 11/11, Speed 30
AC 15, Touch 11, Flat-Footed 16
Fort +2, Ref +1, Will +4

Base Attack Bonus +1
GreatSword +5 (2d6+6, 19/x2)
EarthBreaker +5 (2d6+6, 20/x3)
Dagger +5 (+2 Ranged, 10') (1d4+4, 19/x2)
Cestus +5 (1d4+4)

Lamellar (Leather) Armor (+4 Armor, +1 Dex, +2 Natural)

Abilities Str 18, Dex 12, Con 11, Int 08, Wis 14, Cha 14

Condition None
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This time, the warriors strike true. Jorgun’s arrow finds the dwarf’s shoulder, and then Medjai catches crazy man square in the chest with his hammer. The vicious attack sends the dwarf tumbling to floor, slowly bleeding out.


[sblock=occ]Combat is over. Everyone gains 120 EXP[/sblock]
 

With a surge of fear and exultation, a rush of pure adrenalin, Shayuri shreds the ties that bind her and comes to her feet, pivoting to face the battle with the first words of a spell already on her tongue...

...and then she falters. The dwarf has fallen. Her hands return to the same smooth brown as the rest of her skin, the claws pulling back and vanishing. Her expression is conflicted as she turns her attention to her saviors and rubs her sore wrists. Gratitude, yes, but perhaps a little loss as well. She'd had unfinished business with that dwarf...but that business was done now, and not by her hand.

She shakes that off quickly though, and self-consciously smooths her bedraggled dress a little...then holds her hands up and cautiously approaches the warriors who saved her.

"Thank you," the woman says in a voice just touched by a hint of foreign accent. "I don't know who you are or why you're down here, but...thank you. I am Shayuri, of Qadira." She makes a gesture like a cross between a curtsy and a bow, then stands straight again.

"Do you know the way back to the surface?" For all the dignity she strove so hard to maintain, no one could fail to hear the frayed edge of desperation and hope in her voice with that question.
 

Calloh, half-elf Bard 1

"Well, that is certainly where we are trying to go," says Calloh in the most reassuring tone he can muster.

[sblock=Calloh's sheet]
View attachment 58769
Calloh [pronounced “callow”]

Alignment: N/G
Half-Elf -- Favored Classes - Bard, Fighter
Bard 1
440+120=560 XP [post # 211] +40+120+10 [post 255] = 730 xp +120 for crazed dwarf = 850

[sblock=Ability Point Buy, 20 pts]
S11 (1pts)
D14 (5pts)
C12 (2pts)
I14 (5 pts)
W12 (2 pts)
C16 (5 pts=14) (+2 racial)
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Final Ability Scores at L1:
S11 +0
D14 +2
C12 +1
I14 +2
W12 +1
C16 +3

BAB: 0

AC: 17 [10+3+2+2]
HP: 10 [8+1+1]

SAVES:
Fort +1
Ref: +4
Will: +3
+2 to save vs. Enchantment/Fear effects
Immune to magic sleep effects
Concentraion: Caster Level 1 + 2 Cha bonus + 2 Trait bonus = +5

SKILLS 6+2=8 pts @ 1st Level
Bluff 1 rank +3 Cha +3 class skill = +7
Diplomacy 1 rank +3 Cha +3 class skill = +7
Disable Device 0 rank +2 Dex = +2
Knowledge (Planes) 1 rank +2 Int +1 bardic knowledge +3 class skill = +7
Knowledge (all others untrained) 0 ranks +2 Int +1 bardic Knowledge = +3
Linguistics 0 rank +2 int = +2
Perception 0 rank +1 Wis +2 Racial = +3
Perform (Stringed Instruments) 1 rank +3 Cha +3 class skill +3 Feat Bonus = +10
Profession (Musician) 1 rank +1 Wis +3 class skill = +5
Sleight of Hand 1 rank +2 Dex +3 class skill = +6
Stealth 1 rank +2 Dex +3 class skill = +6
Use Magic Device 1 rank +3 Cha +3 class skill = +7

Languages: Common, Elvish, Sylvan

FEATS 1+1 racial (skill focus)
Weapon Finesse (Dex mod. instead of Str with certain wpns *+2* but shield ACP applies *-1* for a net +1)
Skill Focus [Perform (stringed instruments)]

BARDIC PERFORMANCE, 7 rounds/day [3 used]
Countersong [allies use my Perform check in place of saving throw]
Distraction [counters magic effects that are sight-dependent, check replaces saving throw if higher]
Fascinate [1 creature, Will DC 13 or -4 to skill checks made as reactions]
Inspire Courage [+1 on saves vs. fear/charm, and +1 att/dam rolls]

SPELLS [Per day: L0 - at-will, L1 - 1+1] [Save DC = 13+spell level]
Daze - 0
Detect Magic - 0
Summon Instrument - 0
Read Magic – 0
Cure Light Wounds - 1
Hypnotism - 1

PP
GP 0
SP 4
CP

EQUIPMENT [105 gp starting funds]
Studded Leather Armor [25 gp, +3 AC]
Heavy Wooden Shield [7 gp, +2 AC]
Rapier [20 gp, 1d8 damage] [+1 att, +0 dam] [+2 w/o shield]
Daggers 2 [@ 2 gp, 1d4 damage] [+1 att melee-feat (+2 w/o shield) or +2 thrown-dex]
Short Bow [30 gp, 1d6 damage] [+2 att, +0 dam]
Borrowed Arrows - 6
Lute, Exceptional Quality [14 gp] [3 gp is ordinary cost]
Waterskin [1 gp]
Trail Rations 3 days [@ 5 sp per day]
Backpack [2 gp]
Bedroll [1 sp]
Traveler's Outfit [1 gp]

Traits: 1. Riftwarden [Campaign Trait] 2. Courageous 3. Anatomist

History: Calloh was born to two adventurers, his mother was an elf champion and his father a human wizard. They were both Riftwardens who adventured into the Worldwound on a secret mission soon after Calloh was born. They left their newborn son with trusted allies, perhaps knowing that their odds of returning were slim. In any case, they met their doom in the Worldwound. Not long after their departure, the foster parents that they had chosen for their son noticed that a mark had appeared on the inside of Calloh's right leg – The Sign of the Seeker's Spiral. [Riftwarden Orphan Trait bonus of +2 on Concentration checks.] The mysterious circumstances of his parents' disappearance sparked an insatiable curiosity in Calloh. When he grew up, he was so intent on making new discoveries and learning new things that he almost seemed fearless when it came to new places, experiences, people, and creatures. [Couageous Trait bonus of +2 on Saves vs. Fear Effects.] Now that Calloh has fully come of age, he seeks to learn the destiny of his parents, hoping against hope that he may somehow find them alive and be able to bring them home safely. For his last trait, Calloh chooses Anatomist, which gives him +1 on rolls to confirm critical hits.

FYI -- Calloh is advancing as a Bard with an eye toward gaining levels in a PrC later. Arcane Archer and Eldritch Knight are his PrCs of interest at this time. Arcane Archer requires him to have a BAB of +6, which he would either obtain by being Bard3 Fighter4 -- CL7, or Bard2 Fighter5 also CL7. Eldritch Knight requires at least one level of fighter and 7th level in bard, so CL8. Or, Eldritch Knight could be pursued by adding a third class, sorcerer to the mix, making Bard2 Fighter1 Sorcerer5, which is also CL8. If he shaved the bard level off he could do that at CL7 as well, but when the third class enters the mix, Calloh will face some XP penalties that will probably make it cost-prohibitive. Realistically, then, we're looking at Arcane Archer at CL7, Bard4 Fighter3. Let's hope that this game continues in good health for a few more years, then!
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[section]

Medjai lowers his great hammer, breathing harshly as the fight comes to an abrupt end. His multifaceted eyes glisten in the firelight, and the bony plates shift and writhe under his pale skin as he calms himself. Once he's mastered himself once more, he takes a hesitant step closer to the young woman just moving away from her broken bonds but then stops and looks uncertainly at Luna. He turns back as she introduces herself, and answers her gently. "Well met, Shayuri. As my friend Calloh says, we are working our way to the surface as best we can. I'm Medjai, and these worthies are Luna, Jorgun, Horgus, Aravashnial and Anevia."
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[sblock=MiniStats]
[SIZE=+1]Medjai Issa[/SIZE]
Male Lawful Good Qlippoth Tiefling (Motherless)
Paladin (Shining Knight/Warrior of the Holy Light) 01

Init +1, HP 11/11, Speed 30
AC 15, Touch 11, Flat-Footed 16
Fort +2, Ref +1, Will +4

Base Attack Bonus +1
GreatSword +5 (2d6+6, 19/x2)
EarthBreaker +5 (2d6+6, 20/x3)
Dagger +5 (+2 Ranged, 10') (1d4+4, 19/x2)
Cestus +5 (1d4+4)

Lamellar (Leather) Armor (+4 Armor, +1 Dex, +2 Natural)

Abilities Str 18, Dex 12, Con 11, Int 08, Wis 14, Cha 14

Condition None
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"Well met Shayri. Are you hurt in anyway? I am trained in the healing arts, so I will be able to assist." Luna says, after Medjai introduces himself.


"Also, how did you get to be captured by the dwarf? I am concerned that more villanery might occur down here, now that chaos rules above."
[sblock=Luna Stats]
Luna Lightbringer
AC: 16 (15 flat-footed, 16 touch)
HP: 10/10
CMB: +3* CMD: 14 * +2 vs Demons
Fort: +4 Reflex: +1 Will: +4 (+2 vs Charm/Compulsion)
Perception: +4 (Darkvision 60')
Initiative: +1
Current Weapon in Hand: Longspear; +5 1d8+5 (Bless/Bard Song)
Current Conditions in Effect: 2 AoO a round(Can make flat foot) ;
Acid/Cold/Electricity Resistance: 5

Touch of Glory(5/5): Gain +1 on next Cha based check. Last 1 hour or until used.
Seize the Initiative (4/5): At combat start, Ally within 30 rolls twice;
Daylight(Racial 1/day): Cast Daylight as SP ability
Dragon Scale (3/3): Resist Energy 3xday (Cold/Electricty. CL 19)
Channel Energy(4/4): 1d6

Level 0 Spells: Create Water, Mending, Stabilize
Level 1 Spells: Bless, Prot from Evil, Magic Weapon (D)

Holding Equipment:
2 CLW pot's
Gold Ring (Waiting for Calloh to wake up after watch to ID it if she cannot)
Masterwork warhammer
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[section]
Jorgun Revendka, Male Human Inquisitor 1
Jorgun allows the others to speak with the woman, instead concerned about the situation they found themselves in. He surveyed the room, checking for any threats as well as looking at the state of Horgus.
[sblock=Actions]Perception: 1D20+6 = [18]+6 = 24
Checking Horgus: Heal: 1D20+2 = [9]+2 = 11

[/sblock]
[/section][sblock=Character Sheet]Jorgun Revendka
Male Human Inquisitor 1
LN medium humanoid
Init +3 Senses Normal Vision Listen +6 Spot +6
DEFENSE
AC 16, touch 13, flat-footed 13
hp 10
Fort 4 ,Ref 3 ,Will 4
OFFENSE
Speed 20 ft
Melee Longbow 3 (1d8/x3) or Greatsword 2 (2d6+3/19-20/x2)
Space 5 Reach 5
STATISTICS
STR 14 DEX 16 CON 14 INT 12 WIS 14 CHA 8
Base Atk 0 Grp20
Feats Point-Blank Shot, Precise Shot
Skills Climb +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +6, Sense Motive +7, Stealth +6, Survival +6, Swim +5, Climb +5, Knowledge (nature) +5
Languages Common, Hallit
Gear Longbow, Greatsword, Arrows (20), Holy Symbol - Silver, Backpack , Bedroll , Pouch - belt (empty), Flint and Steel, Holly, Pot - iron, Mess kit, Torch (2), Rations - trail (per day) (2), Waterskin , Kit - Gear Maintenance, Traveler's outfit , Wooden Flute, Holy Text of Erastil
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Shayuri stares openly at Medjai as his face ripples under his skin, and she unconsciously fidgets with her hands. Luna distracts her, and she quickly looks away at the cleric.

"I...I fell," she explains lamely, and looks up. "I was in one of the barracks, and I heard a terrible noise from outside. Roaring and fire and..." she shakes her head. "Then the ground shook, and the building started to collapse on one end." The woman pauses, perhaps reliving that moment, and goes on. "These catacombs...the city must be built on top of them. When whatever it was broke through the paved surface, it was like breaking a mirror. Cracks went everywhere. I don't think I was anywhere near it, but the foundation under the barracks ripped open and part of the floor gave way. And I fell."

She waves a hand around the room.

"I've no idea how far I fell, or where I landed. I woke up here, with the dwarf already having tied me and gagged me. I saw him cast some spells and realized he'd overpower me if he saw me trying to escape...so I waited."

With wide, frightened eyes, she looks away from Luna to survey the rest of the outlandish group.

"What was it? What happened here?"
 

Horgus snorts darkly. "Have we become a caravan back to the surface while the world literally goes to hell? Another day, I might have found that hilarious, all we need is couple of horse, or giant cockroaches or whatever they use down here for transport. I suppose you're going to say next that we should try and revive the dwarf to join our merry crew before he bleeds out?"

The last question is positively dripping with sarcasm.
 

Shayuri's expression froze, and her eyes narrowed as she looked at Horgus for a moment. This close, it was easy to see why they'd been so luminous from across the room. They were silver. Not grey, but actually reflective, like polished steel, or little pools of quicksilver surrounding her pupils.

"Well, even if killing the dwarf is all I have to thank you for, then you have my thanks. Keep your way, unburdened by me, if that is your wish. Though I caution you that those who show no mercy nor compassion have no complaint for the hardships they face alone."

Stiffly, she turned and stalked back to the fire to riffle the bag the dwarf had there, in hopes of finding food or water for the long, and apparently lonely, journey back to the surface.
 
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