If I wanted to seed some special writings of you-know-who into the Crypta Hereticarum, what would be appropriate to reveal to the players there?
It seems weird to me that the greatest heretic the Clergy has never known wouldn't have something show up in there. I know the Crypt was abandoned "shortly after the Great Malice", but it was operational long enough to have one of the swords of Srasama show up in there, so the timelines seem to match up.
I want to make sure William Miller stays on the party's radar, but I also don't want to tip my hand. It seems the only real dispensary for true Millerism (as opposed to Panoply-shtuff) is Capt Rutger Smith, which my party isn't really interested in talking to. Besides, they respond better to physical lore rather than random spoutings. I'm afraid Millerism is going to be a non-thing in my campaign.
So, what would be good to include? I'm thinking something about how he plans on transforming Pala into a great state, and how it would grow to include more and more people as time went on. But maybe there's something awesomer I could do there. I don't know if I want any bits of Millerism in the Crypt to have magical properties (like the Book of Lorem, for example), but I'm leaning away from it.
Then again, the original devs didn't have a hint of Millerism in the Crypt, and maybe they had a good reason for it.
Also, as an aside since I brought it up: where did the various swords of Srasama end up? One is in the Crypt (in Belcamp's stash), another is sitting in a bonfire outside Alais Primos in a memory facet, and another is being carried around by Asrabey (though its stats are a bit different format than the other two). It's implied that there's six of them total: where'd the other three go?
It seems weird to me that the greatest heretic the Clergy has never known wouldn't have something show up in there. I know the Crypt was abandoned "shortly after the Great Malice", but it was operational long enough to have one of the swords of Srasama show up in there, so the timelines seem to match up.
I want to make sure William Miller stays on the party's radar, but I also don't want to tip my hand. It seems the only real dispensary for true Millerism (as opposed to Panoply-shtuff) is Capt Rutger Smith, which my party isn't really interested in talking to. Besides, they respond better to physical lore rather than random spoutings. I'm afraid Millerism is going to be a non-thing in my campaign.
So, what would be good to include? I'm thinking something about how he plans on transforming Pala into a great state, and how it would grow to include more and more people as time went on. But maybe there's something awesomer I could do there. I don't know if I want any bits of Millerism in the Crypt to have magical properties (like the Book of Lorem, for example), but I'm leaning away from it.
Then again, the original devs didn't have a hint of Millerism in the Crypt, and maybe they had a good reason for it.
Also, as an aside since I brought it up: where did the various swords of Srasama end up? One is in the Crypt (in Belcamp's stash), another is sitting in a bonfire outside Alais Primos in a memory facet, and another is being carried around by Asrabey (though its stats are a bit different format than the other two). It's implied that there's six of them total: where'd the other three go?