Wulf's Collected Story Hour -- FINAL UPDATE 12/25


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DocMoriartty said:
Are you going to at least upgrade weapons to something that does damage on a regular basis?

I have Weapon Specialization: Battle Axe now. Does that count?

I got that, greater magic weapon, and 3d6 sneak attack. (Fortunately far dinkeldog still allows flanking, even if I can't actually "sneak" up on anything.)

At any rate, with a full attack action, I'm in the 60-90 per round range, depending on how my dice are treating me. What with the flaming and the sneak attack and a few daggerly d4's thrown in, I get to throw big fistfuls of dice. I can live with that.

Krellic said:
Ouch, and ouch again.

This module seems to be turning out to be something of a meat-grinder, with Wulf largely as the meat...

Oh, no, it's not just me. That last fight nearly killed everybody-- look at how many folks had to skedaddle! Except Keldas, who was flying above the battle the whole time.

This is the new-and-improved, cover-his-own-ass-first Keldas. Not that there's anything wrong with that.

Jeremy said:
That's ok, there's moo mundred of him to go around and it makes him feel important, appreciated, and tough as nails.

You have a fine grasp of the Wulfen mind. :)


Wulf
 

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