Wulf's Collected Story Hour -- FINAL UPDATE 12/25

Ancalagon said:
Hey it isn't the rest of the world's fault the americans are too stuborn to switch over to a real mesurement system!

Heh... Nobody ever got to be a world superpower by following France's lead.:p

I am working on the story hour this afternoon, so yer can quitcher whinin'.


Wulf
 

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Wulf Ratbane said:


Heh... Nobody ever got to be a world superpower by following France's lead.:p


This little nugget of wisdom is going on the Rat Bastards' Quote Page.

Good one, Wulf!

And you know, it occurs to me that insulting Wulf by calling him an elf isn't going to encourage him to post the next story update. More likely it'll just make him mad enough to hunt each and every one of you down and kick you in the junk!

So with that in mind I say, write on oh Dwarf of all Dwarves!
 

LORD OF THE IRON FORTRESS-- Part IV

While they walked towards the formian lair, Wulf chatted with the ants to get a better feel for the metallic cat situation.

“How many yer killed?”

“A handful,” came the reply, though Wulf was left wondering what exactly a handful meant to a horse-sized ant.

“How many yer ever seen in one place at one time?”

“Two.”

Wulf raised an eyebrow. “Well, that’s somethin’, then. We can take two.”

They rested briefly with the formians-- long enough to trade out Shorty (who was due for a rest, along with Loyal) and to meet up again with Dorn, newly arrived from the prime and fully updated by the Old Man.

Wulf shook his hand. He was clearly glad to see him. “What yer been up to?”

“Crafting wands… Doin’ the temple thing...”

“Hmm,” Wulf grunted. “Well, right. Let’s take care of this cat business then.”

The formians directed them to the steel cats’ lair, and before long they found it: a faint path that eventually disappeared into the earth between two steep canyon walls. It was about 80 feet from the top of the walls to the cave mouth at the bottom.

The group turned to look at Wulf, apparently under the impression that he was qualified (and expected) to do some sort of scouting.

“Get in there and do it,” Dorn said. “You can take ‘em, right?”

“Well, all right,” he started, looking at Keldas. “Invisibility, please.”

Wulf winked out of sight, and Dorn felt a tap on his shoulder. “Silence, please.”

Wulf turned and pointed to the paladin. “Gimme yer shield.”

Karak ignored him.

“Gimme the goddam shield.”

Karak continued to ignore him-- then jumped with surprise when Wulf wrenched the large Lion’s Head shield from his arm. Obviously, the invisibility and silence were working just fine.

Even so, Wulf wasn’t taking any chances. He crept into the cave, every bit as quietly and stealthily as he could manage. The tunnel ran back about sixty feet before it horse-shoed and opened into a larger cave. Wulf crouched quietly by the opening, eyeing the occupants of the lair: three regular-sized steel cats and one enormous friggin’ den mother. He sat and thought for a moment, remembering the way the cats had easily mauled him back in Rigus. True enough, this time Taranak and his trusty bone dagger were enhanced by Dorn with greater magic weapon, but he wasn’t confident that if he was grappled again, he could overcome even one of the cats, let alone three, before he was ripped to pieces.

Outside the cave, Keldas stood over Dorn’s shoulder. “You’re scrying him, right?”

Dorn’s scrying sensor followed Wulf closely. He had taken flight with his wings of flying and sailed up to the top of the cavern. He hovered over the largest of the creatures, trying to decide whether or not to pounce on it, when the largest creature suddenly lifted its smooth, steel, eyeless head and sniffed about. It could sense that something was up.

“Yes, I’m scrying him,” Dorn answered, “and getting a good chuckle out of it, too...”

One of the smaller steel cats suddenly got up and padded out of the cave. Wulf followed after it, furling his wings at the last minute to follow it into the narrow corridor. Wulf lost sight of it briefly as the creature rounded the bend. He was being careful to stay at least fifteen feet behind it, lest the radius of his silence spell suddenly overlap the creature and give him away.

There was little need for his precautions. As he rounded the corner, the creature sprung at him from a narrow crevice. It struck him with unerring accuracy.

Blindsight, Wulf thought. Ferkin figures. He swung his axe into the hide of the creature, and it bit deep.

Wulf was expecting help at any moment from his friends outside, but it would have to wait. From the middle of nowhere a shadowy figure suddenly appeared, flanked by two dire tigers. The creature barked out an order and Wulf recognized the hobgoblin tongue.

“Attack!” He punctuated his command by firing his bow at Alliane, who hovered far above. The arrow struck her breastplate with such force that it nearly disappeared under her armor. Despite her grave wound, and eschewing her spells completely, Alliane drew her mace and charged the hobgoblin, dive-bombing him from above. She struck him a near-fatal blow and he staggered back a few steps.

The hobgoblin acted to shift the tide of battle. He drew a bead from within his vest and cast it down between his dire tiger pets. Immediately, the creatures grew to immense proportions. Wulf estimated them at twenty feet wide and sixty feet long-- or, measured in the common parlance of dwarven engineers, “Ferkin’ immense!”

The lead dire tiger now completely filled the width of the narrow valley leading to the cave, so Karak and Dorn rushed in before it could completely block it off. Dorn skidded to a halt as silence washed over him, then hopped back a couple of feet. Unfortunately, it put Karak up against his back with nowhere to run.

Dorn could see Wulf standing several feet away now, doing his best to hold back three of the steel cats. Suddenly, the enormous den mother appeared around the corner. Wulf sidestepped, putting putting the other steel cats between them, all the while hacking away with his axe for all he was worth.

“This is real bad…” he observed silently.
 

Prying Eyes

Divination
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 minute
Range: One mile
Effect: Creates 1d4 levitating eyes +1 eye/level
Duration: 1 hour/level (see text)
Saving Throw: None
Spell Resistance: No

The character creates ten or more semitangible, visible magical orbs (called "eyes") that move out, scout around, and return as the character directs them when casting the spell. When an eye returns, it relays what it has seen to the character and then disappears. Each eye is about the size of a small apple and can see 120 feet (normal vision only) in all directions.

The spell conjures 1d4 eyes plus one eye per caster level. While the individual eyes are quite fragile, they’re small and difficult to spot. Each eye is a Fine construct that has 1 hit point, has AC 18 (+8 bonus for its size), flies at a speed of 30 feet with perfect maneuverability, and a +16 skill modifier on Hide checks. The eyes are subject to illusions, darkness, fog, and any other factors that would affect the character's ability to receive visual information about the character's surroundings. An eye traveling through darkness must find its way by touch.

When the character creates the eyes, the character specifies instructions the character wants the eyes to follow in a command of up to twenty-five words. Any knowledge the character possesses is known by the eyes as well.

In order to report their findings, the eyes must return to the character's hand. Each replays in the character's mind everything it has seen during its existence. It takes an eye only 1 round to replay 1 hour of recorded images.

If an eye ever gets more than one mile distant from the character, it instantly ceases to exist. However, the character's link with the eye is such that the character won’t know if the eye was destroyed because it wandered out of range or because of some other event.

The eyes exist for up to 1 hour per caster level or until they return to the character. After relaying its findings, an eye disappears. Dispel magic can destroy eyes. Roll separately for each eye caught in an area dispel. Of course, if the eye is sent into darkness, then it’s very possible that it could hit a wall or similar obstacle and destroy itself.


Need to start making these critters invisible. They're a lot more expendable than Wulf and sending Wulf in alone hasn't turned out well once that I've read...

Not that magic can do everything a thief can do, it can just do a lot of it a little bit safer... :)
 

Jeremy said:
Not that magic can do everything a thief can do, it can just do a lot of it a little bit safer... :)

No, no, really, it's all right, don't sugar coat it on my account.

I'm quite accustomed to having dozens of wasted skill points. Why bother with a highly trained professional when Myron the Wiz Kid can whip up a spell to do it better?


Wulf
 

Wulf Ratbane said:
I'm quite accustomed to having dozens of wasted skill points. Why bother with a highly trained professional when Myron the Wiz Kid can whip up a spell to do it better?
Amen, bro......err, y' nasty bastard!
 

Come on now, this is 3E, where magic is god and god is a cleric. Ya gotta figger magic got ramped up sumptin' fierce, specially wit low stat point buys, yer spell tossers are gunna have the upper hand all the way. Skill points are just window dressin'.

-Immort
 

Wouldn't you want cheap, expendable scouts? Considering that Wulf almost whines every time he's forced to scout - at one point, he even wished the peck was around - you'd think he'd be glad for a spell to do his work.

Check things out with a spell, if possible, then, if you can sneak up on the foes, send the rogue in. He'll probably give better info, and could ginsu a guy caught unawares. No sense in wasting the rogue if you know he'll get caught right away.

Besides, scouting is overrated anyway.
 

Hmmmmm. That update was all well and good, but I still pine for more. I believe it wasn't a satisfactory update, length-wise. More please!
 

mmmmm..
yes more please!
That was a nice appetizer,
but we know you have many more courses cooking on your stove mr. Ratbane

we need our fix!

Yes it is true I am a Ratbane junkie!

It is too bad skills don't match up at higher levels.
I guess the "ShadowDancer" prestige class isn't very prestigious
then, as it's skills and abilities won't really stack up next to the parties spellcaster either.

But anyhow, crank out those updates please!!

I want to see what wulf "got" for 'amnesty day'!?
Is he gonna be a Tusken Raider Slayer?
 

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