Wulf's Collected Story Hour -- FINAL UPDATE 12/25

The Player's Handbook.

It's a 6th level cleric spell that wards an area against magical entry (like teleport) and against normal entry. It is permanent and covers a large area. It's even expensive, so players can't use it as well.
 

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Re: Scry Teleport

Rodrigo said:
Scry the bad guys then teleport in to kill them. Is this just the way of 3E adventures once you get past level 9 or so?

We haven't found this to be the case. The bad guys often have many clever ways to prevent scrying and/or teleporting, and in some cases have ways to trace such things to follow a retreating party. Hallowed areas laced with dimensional anchor help stop people from fleeing, for instance. I've even used this tactic to the bad guy's advantage, although that hasn't hit my story hour yet. It will soon, though; I'm pretty proud of this sneaky little trick.
 
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Yah, pretty much any time yer gits inta a pattern, it may work fer a bit, but sooner or later it is gunna git broke. Often takin' yer with it. Fer every trick there is always a counter.

-Immort
 

Wulf Ratbane said:


In essence you're right, though. Lots of 5th level spells really run roughshod over verisimilitude (commune, teleport, and raise dead are the "big three.").


When you consider that these spells are gained at 9th level, and the very original D&D only really took you up to about 10th level it is perhaps easier to see why they were so powerful originally... and their "sacred-cowness" meant that they remained even though they appear much earlier in the power curve of a PC's lifespan.

Well, thats MY thesis, anyway!

re: spell defences there are some great magic spells which deflect scrying attempts: False Vision is one; Screen is an excellent one, since the scryers can be made to see a different area (middle of traps? empty cell hallowed with dimensional anchor? area that simply doesn't exist... sounds like a reciepe for teleport mishaps to me!)

Cheers
 

Always wondered

Wulf has a single level of Devoted Defender. So I have always wondered who is Wulf protecting as a Devoted Defender?


Also did you always plan to take only a single level of the class or did you decide after that it was a waste and you should have taken something else?
 

Re: Always wondered

DocMoriartty said:
Wulf has a single level of Devoted Defender. So I have always wondered who is Wulf protecting as a Devoted Defender?

It varies from combat to combat. It used to be Keldas a lot, but he rarely needs it and is rarely standing close enough to be of use.

Shorty if I think he needs it but again-- same problem.

So a lot of the time it's Dorn.

Also did you always plan to take only a single level of the class or did you decide after that it was a waste and you should have taken something else?

No, I don't think it's a waste. Being able to switch places with the guy I am protecting has proven useful and will prove even more so once I get Superior Expertise. I should be able to turn aside pretty much any melee opponent and let Dorn (or whoever I am protecting) do his thing.


Wulf
 

Are you planning on taking any more levels in it? The 2nd level ability of Defensive Strike sure seems like a nice ability to have. Especially if you focus on Darn who seems to have no problem entering combat.
 

DocMoriartty said:
Are you planning on taking any more levels in it? The 2nd level ability of Defensive Strike sure seems like a nice ability to have. Especially if you focus on Darn who seems to have no problem entering combat.

Two more levels of rogue, +1 more Slayer, +1 more Devoted Defender.

This serves as a bump to remind me to update today.


Wulf
 

Wulf Ratbane said:

This serves as a bump to remind me to update today.
Wulf

Yes please do... I want to get to the juicy parts, or the parts about Shorty at least...


Halma --- The Dead Barbarian......?
 

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