Wulf's Collected Story Hour -- FINAL UPDATE 12/25


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Cloak of Displacement! Probably the best 50K you can spend. 50% miss chance and no chance for creatures without true seeing to crit/sneak attack you is good stuff.

Then maybe get a Hand of the Mage and get an extra ring, maybe a ring of evasion or spell storing. Buy some extra utility wands for those spells you have alwasy wanted to cast but don't have on your list. Get rid of the staff of flame. Most magic item DC's arne't worth it at higher levels, unless the spells are heightened.

Also upgrade your cloak to a +6 bonus. Another defensive item you might want to consider would be a mithral buckler of fortification, no spell failure chance and even further protection from critical hits.
 

Urbanmech said:
Cloak of Displacement! Probably the best 50K you can spend. 50% miss chance and no chance for creatures without true seeing to crit/sneak attack you is good stuff.

Excactly. If you think about that, it means infinite AC 50% of the time. Not that bad for 50 kgp.
 

Money To Burn

Spending imaginary money is always fun. If you are an arcane caster that is up there in levels SCR*W AC. You will not get enough to really protect you. The cloak of displacement might be about your best option here. But mainly depend on your spells and shrewd maneuvering in combat for that. What you want to be able to do is shrug off debilitating spells (resistance, spell turning, and SR stuff).
But the most important thing is to be able to bring the mostest the fastest. In my opinion you want stuff that will jack up the speed (how many spells), Lethality (damage), and DC (how many will stick), of the spells you throw. I would certainly look at any items that would let you do this like the metamagic staves etc. High level rings of wizardry also. Hit em fast, hard, and make em count. Get a staff that lets you quicken a spell and get something that lets you Maximize a spell. From the way your group plays it seems like there is a big fight or maybe two then everyone goes to rest again so unloading as much smack as possibly seems pretty important to me.
 

Indespensable Arcane Caster Items:

+6 to spellcasting stat item
Vest of Resistance +5 (Tome and Blood)

Extremely useful for Shorty Items:

Mithral Buckler +1 of Command (Defenders of the Faith)
Cloak of Displacement (Greater)
Cowl of Warding (Magic of Faerun) [Hoooooo MAMA!]
Metamagic Rods (Tome and Blood)

Patently Ludicrous Most Efficient Spending of Money Probably Award you with the Handed Down Handle of Peck Item:

Mithral Buckler +1 of Command and Speed (Defenders of the Faith)
 
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Displacement & Staff of Flame

Not if you have Dinkledog as dm... which he uses blind site, tremor sense, sniff... you name it to destroy our ability to be Displaced invisible or otherwise....... AC boosts are good, but at our lvl we are facing monsters with +40 to hit....so I am not sure.


Wulf I haven't decided to sell the Staff yet and I also haven't decided to use your smithy's yet either. Or is it the only reason I have the 240,000 gp is because of your smithy's?

Thanks for the great suggestions all. I will probably use the ever popular boots of Levitate/Springing and Striding/and Shield hehehe. A scarab of Absorption is a great Idea too.

Halma ----- The Dead Barbarian.............?
Shorty ----- "Chain Lightning, oh and another Chain Lightning"
 

Urbanmech said:

Then maybe get a Hand of the Mage and get an extra ring, maybe a ring of evasion or spell storing. Buy some extra utility wands for those spells you have alwasy wanted to cast but don't have on your list.

Also upgrade your cloak to a +6 bonus. Another defensive item you might want to consider would be a mithral buckler of fortification

Thanks Uban... I will see what the Mage hand cost is thats a great idea. Two suggestions for buckler it certainly may happen.

Oh I just remembered you live in San Fran. I will be there tomorrow, or actually Lafayette CA, and for the next couple of days... All day Thursday and Friday leaving out Saturday morning. Just thought i would share that info with ya... We could have a small San Fran Game Day...!!!

Thanks again

Halma ---- the Dead Barbarian..........?
 

Urbanmech said:
Then maybe get a Hand of the Mage and get an extra ring,

Hand of glory -- the hand of the mage just gives you the ability to use mage hand at will. Big whoop.

Also, note that, IIRC, either hand takes up the necklace/amulet/etc. spot, so Shorty would have to give up the amulet of natural armor.
 

coyote6 said:


Hand of glory -- the hand of the mage just gives you the ability to use mage hand at will. Big whoop.

Also, note that, IIRC, either hand takes up the necklace/amulet/etc. spot, so Shorty would have to give up the amulet of natural armor.

Hmmm... I thought I could use my belt spot for it...
Thanks for the clarification though.

Halma ---- The Dead Barbarian...........?
 

Get a metamagic rod.

Also, upgrade your cloak of resistance to +5 (or +4, if you want the stone of good luck). Resistance items are must haves.

That pale green ioun stone might prove somewhat useful. At your level, SR - at least on the monsters that aren't immune to almost everything - can be a problem. The stone helps with that, your saves, your touch attacks, and skill checks. It's pretty dang useful. It's especially nice if your DM lets you buy it as a normal item, so you avoid the double cost on the stones.

A stone of good luck also helps with saves and checks.
 

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