Wulf's Collected Story Hour -- FINAL UPDATE 12/25

Re: Magic Items

Halma said:
I have a total of 240,000 gold pieces to spend...

Some nice items you might want to consider:

75K -- Robe of the Archmagi (SR 17, armor 5, resistance 1, spell penetration)
40K -- Ring of Freedom of Movement
38K -- Scarab of Protection (death effects, SR 15)
36K -- Cloak of Charisma +6 (DC, bonus spells)
20K -- Ring of Wizardry I
16K -- Amulet of Health +4 (fort, hps)
10K -- Stone of Good Luck
07K -- Hand of Glory (extra ring, see invisible)
04K -- Ring of Counterspells (Greater Dispel)
02K -- Belt of Protection vs Evil (custom, use-activated)

Also, it seems like everyone else in your group has pretty effective movement abilities. Does the party really need you to spend 53K for the 6x9 Carpet of Flying? If so, perhaps they should chip in toward its cost?

The Freedom / Prot vs. Evil combo would be even nicer for someone with a weak will save. SR is also very nice to have.

. . . . . . . -- Eric
 

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Re: Re: Magic Items

Originally posted by Pyske Also, it seems like everyone else in your group has pretty effective movement abilities. Does the party really need you to spend 53K for the 6x9 Carpet of Flying? If so, perhaps they should chip in toward its cost?

Heh. Ya...right.

It seems that if a group pools it's treasure, it should also look for magic items that have some synergy among several PCs. Get rid o' th' overlap, except where appropriate. Some redundancy is a good thing.

In other words, tell th' ass-mar that you and he should share magic items for "synergistic effects".

Heh, heh.
 

Re: Re: Re: Magic Items

Nail said:


In other words, tell th' ass-mar that you and he should share magic items for "synergistic effects".

Heh, heh.

I don't think he would know what that meant... the player not the Character...Oooh did I say that out loud?


Halma ----- The Dead Barbarian..........?
 

Hey Halma if you are going to be in San Francisco (Lafayette is a ways away) drop me an email and maybe we can get together.

I know DD uses scent and blindsight to get around things but the displacement will still help vs giants/outsiders/some undead/big strong nasty creatures. I agree with what others say that you should boost your saves and try to depend on the displacement for defense.

I did mean the Hand of Glory, not the Hand of the Mage, just got them confused. An extra ring slot is better than a +2 natural armor bonus. If you pick up a ring of evasion and raise your saves enough you can dodge one of the most deadly things to a sorcerer, massed area attacks.

If Shorty doesn't have mirror image buy a wand at about 9th or 12th lv ability. That with the displacement should keep you safe from most melee threats.

So that is: 50k GP Cloak of Displacement
18K GP to upgrade the cloak to +6 (doh, that would be two cloak slots, make a custom item that gives +6 Charisma in another slot. headband, belt, etc)
7.2K GP for the Hand of the Mage
25K GP for a Vest of Resistance +5
25K GP for a Ring of Evasion
10K GP for a Stone of Good Luck
36K GP for a item of Con +6 (+ to fort saves and hp is good.)
18K GP for a wand of mirror image at 12th lv (1d4+4 images)

That is 189,200 GP of stuff
 

This is all a lot o' crazy talk if yer ask me.

Only way we're going to have that much money is if I pound away at this admantine until we show a profit.

And the only way yer goin' to see any of that profit is if hell freezes over.


Wulf
 

Or with some really good domination magic and a good get-away plan...

Wulf has problems occasionally being strong of will...
 
Last edited:

Jeremy said:
Or with some really good domination magic and a good get-away plan...

Wulf has problems occasionally being strong of will...

Fortunately my helm of protection from evil takes care of that. I don't think I've taken it off since we entered Heart of Nightfang Spire.

It wasn't hard to convince Keldas to make it for me:

"Who's the last person in the party you want dominated by a vampire?"


Wulf
 




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