Wulf's Collected Story Hour -- FINAL UPDATE 12/25

Olgar Shiverstone said:
The D*dog is a rat-bas...

Well, duh! We wouldn't tune in otherwise!

I mean, really... if Wulf and crew stomped over everything in their path with the greatest of ease and never broke a sweat... we wouldn't keep coming back to see what new depths the Dog had sunk to!

Wulf's an interesting character, I know, but even I wouldn't tune in to listen to his 316th deal of the day while peddling adamantium... :)

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Keep up the great work, Mr. Ratbane!
 

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Maybe so, but it nice to have days where you dominate. Where the hard fought battles of the past show that they have produced a battle hardened group that would make any dwarven clan proud...

A six second disintegrate one dragon, destruction another, spirited charge smite evil annihilate a third I'm-Sorry-Did-I-Break-Your-Concentration? betcha-didn't-see-THAT-comin day.

..........

Yeah, I can't do it either.

Collin's favorite saying in my campaign is "Oh look. It's fate's white a** again."

DM'ing the hard part, we gotta feel like we wrestled you guys to the ground and you only won panting and wheezing. Of course, sometimes, we plan it things that way well in advance. Just ta keep ya guessing.

Edit: Whoah, less caffeine for me sir...
 
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Dinkeldog said:
These guys were actually leftovers from Deep Horizon.

Oh.

Oh, in that case, where was the drow priestess, the mind flayer, and all the beholders from Chael Rendar? They're still out there somewhere, surely you could have figured out a way to throw them at us, too.

Wulf
 

Wulf Ratbane said:

Oh, in that case, where was the drow priestess, the mind flayer, and all the beholders from Chael Rendar? They're still out there somewhere, surely you could have figured out a way to throw them at us, too.

He has to have a few people left alive for the final "Epic level? Yeah, right!" battle, right?

. . . . . . . -- Eric
 


Stop whining.

If you Dimensional Anchor the villains in the first place, then they won't escape and cause trouble later on.
 

Heh. A dimensional lock on the area the moment you teleport in. No escape for either side, no reinforcements for either side. Better be sure you can win first though. :)
 

IIRC, the radius on Dimensional Lock is pretty small. Besides, people can always move out of it, especially with a fly spell on. Although, I could be mistaken . ..

Finally, D-lock shuts down the usual escape plan. Always have an escape plan.
 


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