Nebulous
Legend
What I don't like is that dnd has already factored the effects of a +X weapon into the game. Now, you are expected to have a +X weapon by a certain point in the game, because the game assumes you will have one and has increased the monster's stats accordingly to accomodate this. Kinda defeats the point of having the weapon, IMO. Makes acquiring them more of a chore than an accomplishment to be celebrated.![]()
Agreed. It takes some DM finagling with monster stats to make them appropriate for the PC level if you decide to mess with the magic item ratio "per the book." Not that it's terribly hard to do, but there's room for error.
It's the catch 22 of 4e; the perfect balance makes for a smoother game so long as the boat isn't rocked, cause then everyone gets dumped in deep water.