Bullgrit
Adventurer
I'm surprised anyone has a problem with +X magic items.
How often is your AC or attack bonus changing due to new magic items? Every couple or three levels at most? If you have a problem adding another +1 to your AC because of a new magic item, then you must go into convulsions when you level up and have much more fiddly work to do to the character.
Bullgrit
That was true in earlier editions of D&D, but since D&D3, the PCs can upgrade their current items without trading them in. Heck, my [D&D3] cleric early on bought a masterworked warhammer as a replica of the holy relic of his religion. He had it upgraded to +1. Then he took the Craft Arms and Armor feat and upgraded the hammer to be shocking, and later upgraded it again to be +2. So the weapon he carries now on his grand heroic quests is the same weapon he had in his early adventures, but better.They push players to get rid of their beloved old magic items so they can keep up with the new shiny.
Well, in my experience, you add in the +X to the relevant figures on your character sheet when you acquire the item, and then you don't have to fiddle with the numbers anymore. And how often do you get new gear that you need to fiddle with the numbers again?They complicate character math. It's one more fiddly number to keep track of, and change every time you get new gear.
How often is your AC or attack bonus changing due to new magic items? Every couple or three levels at most? If you have a problem adding another +1 to your AC because of a new magic item, then you must go into convulsions when you level up and have much more fiddly work to do to the character.
If the game removed them, then new guidelines would be made, and if you feel constrained by the current guidelines, surely you'd still feel constrained to the new guidelines.They force the DM to hew to the book's treasure guidelines or throw the game math out of whack. If a 5th-level party has +4 gear, or a 25th-level party has +2 gear, the numbers go all screwy.
Why can't the PC upgrade his own triple-headed flail? Has D&D4 gotten rid of upgrading magic items?Furthermore, the DM has to make sure the party gets a steady stream of the weapons they use - if there's a guy who wields a triple-headed flail in the party, then every few levels the party needs to encounter a monster with a triple-headed flail.
You lament making a character's innate abilities better with a +X, but you have no problem with giving a character whole new abilities with a cape of the montebank of a staff of the magi? You're saying a fighter getting +4 to his Strength is more of a problem than a fighter getting the ability to teleport?They inflate the importance of a character's gear over the character's abilities. This is less of a problem in 4E than it was in 3E, but it's still there to some extent.
This problem has nothing to do with +X magic items. Your cape and staff have the same deal.They necessitate a ludicrous economic system. In order to keep the +4 gear out of the 5th-level party's hands, it gets priced in the millions of gold pieces, and treasure guidelines for the 25th-level party are equally inflated.
Meh. I can't help you think something is interesting if you are already deadset against it.They're fundamentally boring. Give me a frost blade, a flame tongue sword, a cape of the mountebank, a staff of the magi. Those are interesting and evocative magic items. A +5 sword? Meh. One more number in a game full of them.
Bullgrit