X5: To the Temple of Death - IC

"An excellent thought, Jex," says the dervish, nodding his head. "There must be a mapmaker or sage or such in this town that could help us with that."
 

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ooc: The party seems to be edging towards a plan. Will you try the temple, look for an inn, or ...? Most merchants would have closed shop for the evening.
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal suggests into going to an inn. Leaving the town would be preferable for him, but would rise suspicion. One group room and sleeping rotatory.

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Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Jex nods, with a slight smile. "I'm glad you think so. And I suppose an inn would do... Hopefully we can purchase a map tomorrow and be on our way out of here..."
 

The river is to the north. Now on the lookout for an inn, the party heads away from the temple, towards the southern side of town, where there are more people and animals.

You find a tavern that seems busy. In front of the building, a small merchant caravan is arranging to put up its animals and secure its goods. Two merchants are busily greasing the wheel of a wagon that sits almost in front of the main door. The leader is haggling with the tavern keeper over the costs of everything, holding up and pointing to goods he will trade for
lodging.

There is a stables area attached to the tavern. It is evident that no mounts would be allowed inside the tavern itself - especially not Ripclaw! The stables are large enough. The horses there are frightened of Ripclaw at first but soon quite down.

Inside, several of the merchants and drivers have settled themselves around tables. They seem to be ready to start a long meal. Apprentices and spitboys hustle about serving platters of smoking meats and bowls of soup.

None of the other customers bear obvious weapons, but no one challenges you about it.

After about five minutes the tavern-keeper is able to attend to you. He's a middle aged man, with dark hair and a large moustache.

"Hi. What'll it be?"
 

"Ah, yes...food and drink all around. Wine for me, and..." Aram looks at the rest of his companions. "What will you have, my friends?"
 

"If you want a room, there's just one left, but it should be big enough for you all. Four gold. With the market festival today, that's a good deal. More rooms will open up tomorrow, of course."
 

Aram withdraws the designated amount of gold from his pouch, and hands it to the man. "The room as well, then," he says with a nod.
 

"I recommend the roast beef and the onion soup" the innkeeper says.

The food and drink look to be a welcome contrast to your fare on the road so far, and will cost a couple more gold.

ooc: Do you want to do anything of note?

The other patrons stay clear of your party, though they do glance your way on occasion.

The room, as promised, proves large enough if a little cramped. It has low couches on which you can all sleep, a lantern, and a couple of chamber pots. Two small windows are shuttered and heavily barred. The room door has a lock built into it, for which you are given a key.

ooc: I assume you set watches as usual.

During the night, there are noises from drunken men, but they eventually quiet down.

The night proves uneventful. In the morning, you return to the common room for breakfast, which consists of oatmeal. It is much less crowded. The same innkeeper is there.
 

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