X5: To the Temple of Death - IC

Jex nods, mumbling a thanks to the innkeeper for the room. The shadowcaster doesn't eat, but is thankful for the rest. "Ah, finally a night's sleep indoors. While I didn't particularly want to come here, this is a welcome respite."

In the morning, Jex orders and eats the oatmeal. "So, now to a cartographer, correct? Ready when you are, gentlemen."
 

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Aram approached the innkeeper after Jex mentions the cartographer. "Pardon, goodman, but might you know of a mapmaker in town? Or a sage perhaps?"
 

The innkeeper ponders. "Well, the priests at the temple are kind of like sages I guess. As for maps, I never had much use for 'em, myself. But we get a lot of traveling merchants, they must know."

He goes over to another table where a couple of merchants are eating. "Say, where do you guys get maps?" he asks the men.

One replies "Herm's store, facing the market square, ain't bad for that."
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal enjoys some drink, knowing that no poison could harm him

..."Ah, finally a night's sleep indoors. While I didn't particularly want to come here, this is a welcome respite."

...

"Speak for yourself. Best we leave here as soon as possible!"

------

After hearing the name, Girgal says: "Don't drink and eat to much. I will wait for you at the stable with Ripclaw!"

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Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Aram tosses the innkeep another gold coin. "Thank you, goodman." He returns to his companions' table. "On our way then, to Herm's Store."
 

It proves to be sort of a small general store which you find by searching the perimeter of the market.

Behind the counter is a bearded man, who is haggling with a merchant. The merchant finishes his business and exits.

Around the store you see various items that could be use during travel - bags, trail mix, backpacks, even 10' poles. You don't see any weapons around, or maps for that matter.
 



ooc: Come to think of it, it's probably best if Girgal waits outside with Ripclaw. The dinosaur would not be welcome in the shop, and would likely cause a panic if left unattended outside.
 

Jex hides his surprise as he walks around, looking at various wares in the shop. He takes note of the lack of maps, again concealing his displeasure. He walks over to Aram and says quietly, "Perhaps you should handle the talking with this man... You look more the part of a mercenary than I. And sound like it, too."

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Oops... Sorry. I somehow missed seeing the update to this in my subscriptions... I'll be sure to look closer next time.
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