X5: To the Temple of Death - IC

Jex smiles casually, concealing his anxiety, as he says hurriedly, "Excellent, excellent. Now that we have what we came for, might I suggest we leave this place forthwith?"
 

log in or register to remove this ad

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"If we can find the landmarks and the map is of any worth, we should be fine. Let's go."

[sblock=ooc]
Still have to re-do my spell list after the last night. Totally missed it. Will be ready after the weekend.

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 




ooc: Looks like the ayes have it on that one.

Despite continuing to attract considerable attention from the locals, the group is able to leave town without incident.

Using the map, together with Girgal's sense of direction with a little help from the rivers and the sun, you make your westward. You skirt away from the large towns named on the map. Even so you pass numerous farms and see some merchants on the roads. Food is not much of a problem, thanks to your rings and Girgal's hunting skills.

Two days later, you realize that you are finally approaching the infamous "Dark Wood". There are no signs of settlement any longer, and ahead a dark line of trees stretches for miles in both directions.

In the distance you see a lone traveller. He sees you as well, and makes a beeline for the group.

The tall, handsome blond man wears a chain shirt, and strapped to his back are not one but two greatswords. He carries himself with great confidence - arrogance, perhaps.

"Hello there! It is good to see fellow travellers. Do you intend to brave the woods and travel to Greatrealm? Such is my plan as well, for I wish to personally pledge my service to the great Master. The woods are said to be very dangerous, so it is fortunate that we have met. I am sure that together we will fight off any foe."
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal looks at Aram, as he started to be the face of the group, when they approach warriors/minions of the master. Besides, he is the only member of the original pack, besides Riplclaw and Girgal himself.

[sblock=ooc]
Updated spell list.

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

"Greetings to you," says Aram, offering a short bow. "We too wish to travel to Greatrealm, and offer our services to The Master. Our path has been a long and difficult one, but we are told that we are close now. I am Aram, Blade of the Desert, and these are my companions: Girgal "Bloody Claws", Jex the Shadowed One, and Alister the Dark..."

OOC: Seriously, I don't even know for sure who is still in the group. Can I get a list of the current players? LOL.
 

The strange man returns Aram's slight bow. "Pleased to meet you all. I am Remus of the Two Knives. Perhaps we can trade some tales during the journey."

ooc: I take it that you intend to let Remus join the party during the journey through the woods. If so, what will be the marching order? Also, will you attempt to follow the river, and if so how closely? The most direct route west would have you a few miles north of the river.

As you approach the woods, Girgal notes that the most common trees of the forest are oak and aspen. The underbrush in the forest is very thick. Thorn bushes abound.
 

"Two Knives, eh?" asks Aram, a hint of a smile on his face. "You're knives look more like swords to me." The dervish chuckles. "So, do you know your way to the Master? We have never before traveled this route, and have some concerns about finding our way."


OOC: Yes, we'll let Remus travel with us for the time being. Aram is hoping to get some information out of him.
 

Remove ads

Top