X5: To the Temple of Death - IC

OOC: Sorry, was out of town for the last week.

Aram approaches the bearded man, clearing his throat as he does so. "Excuse me, good sir...but we were told you were the man to see about purchasing maps and such."
 

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"Hmm ... let me see." The man rummages through some shelves (facing him) under the counter. "This might do, it shows the city and the surrounding area. You can take a quick look."

On the canvas map Aram sees the town of Magden, on the Rostin River, and a few surrounding towns. The road to the Great Pass is marked, as are the Gree and Thanat rivers; the rivers connect. You don't see any lakes marked. To the west, where the Thanat flows, is marked "to ..."

The man rolls the map back up. "This what you need? Six gold. Steep I know but it's not cheap to draw these accurately, and I have few left, between the merchants and the Diviners buying them up."
 

"I think that should serve well enough," says Aram, counting out the six gold coins. "You've piqued my curiosity though, good sir. What purpose would the Diviners have with your maps?"
 

The merchant takes the coins and hands Aram the map. "Thanks. I believe they were looking for someone, but it's best not to ask them questions. You'd do well to forget I mentioned them."

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Aram smiles at the man. "I understood, and it is already forgotten." He holds the map in hand and nods. "This should serve well. Say...do you know of any lakes in the region?"
 

"What? Oh ... I get it" the man replies.

"You are a man of the desert, and have never seen large bodies of water. Well, there are no lakes near here, but the river's pretty nice, isn't it? You can even go fishing! Of course there's Lake Tros to the west, but it's in the middle of the Dark Wood. You can't go there, the woods are full of monsters! Or so the tales say. Only the holy men go there, since the gods protect them.

Now, what you really should do is head south! It's several days' ride but you can reach the ocean. That would be a sight for you!"
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Meanwhile, Girgal still waits outside with nRipclaw, looking for any possible danger...

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----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Aram smiles and nods again. "Thank you, goodman. Your suggestions are most appreciated...it is true that I've never seen the ocean." With that, the dervish offers the man a short bow of farewell, and exits the store.

Outside, Aram hands Girgal the map. "I believe our path lies westward, toward Lake Tros in the Dark Wood."
 
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