X5: To the Temple of Death - IC

ooc: Aram, like the rest of the party, is hasted (+1 AC, +1 to hit, extra att)

Despite his cautiousness, Aram's blades whirl even faster than usual, and his luck seems to improve as he scores three hits on the spectral hound in front of him. It doesn't drop, but it seems badly hurt. Aram gets the impression that the extra power he seems to have noticed in his scimitars of late isn't affecting these creatures.

Jex calls forth more of his mysterious magic, targeting the ghostly doglike creature, but it dodges his dweomer this time.

Eissun strikes the monster, but again does little damage. Perhaps the spectral hound is immune to the chilling cold of the shadow elemental.

[sblock=ooc on rolls]You can roll on IC if you want to, which is easier for me. Otherwise I can roll. I always roll things you don't initiate, like saving throws.[/sblock]
[sblock=ooc]Maybe it's hard to tell from the map but 'Jex's hound' got out of range of the clinging darkness. If I would have placed the darkness closer then (at least as I mapped it) it would have caught Father Fuller. 'FF's hound' is still caught in it. The hounds can move more than fast enough to exit the darkness in one move action.[/sblock]
ooc: Girgal (& Ripclaw) to act (see above)
 
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Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

On Girgal's command, the spirit jaws try to gnash into the hounds again.
Then he casts greater magic fang on Ripclaw. The dino fights back with teeth and claw.

[sblock=ooc]
Girgal assigning new target (free)
Spirit Jaws 1d20+11, 2d6 (I don't think the hounds can be grappled)
-> It doesn't move as our nerf, but one hound is still adjacent.
G. casts greater magic fang on Ripclaw (all attacks enhanced by +1 version) (Standard)
Ripclaw full attack
Full Attack: 2 Claws +8 melee (1d6+4 plus poison) and bite +3 melee (1d6+2) and tail + 3 melee (1d6+2 plus poison)
Girgal assigning new target
Spirit Jaws 1d20+11, 2d6 (I don't think the hounds can be grappled)

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-8)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

[sblock=Kinem]Thanks for the catch on the haste. I misinterpreted for some reason when you stated "The world around you seems to slow down a little. He includes Remus, Ripclaw, and Eissun in the haste effect." :)[/sblock]
 

[sblock=ooc]I don't envision spirit jaws as having reach.

Ripclaw is hasted, like the rest of the party.[/sblock]
Ripclaw tries to attack the ghostly hound under him and scores hits with a claw and with his tail.

Father Fuller casts a spell and sends a blast of light through the hound that tried to attack him, but it doesn't have any effect on the incorporeal creature. "I don't think they're undead" the priest remarks.

Remus's greatswords sweep quickly in front of him, though this time he scores only a single solid hit on the hound near himself and Aram.

The spectral hounds bite Aram, Ripclaw, and Jex, then vanish into the ground. Each of the victims again feels some strange magical assault from the hounds' bite.

The one near Remus doesn't attack him again; instead, it pulls its fallen companion down into the ground along with itself.

Only the hound still stuck in the clinging darkness - the one which attacked Father Fuller - remains visible now.

[sblock=map]
Code:
TTTT...~~~~...TTTT
TTTT...~~~~...TTTT
TTTT...~~~~...TTTT
TTTT...~~~~...TTTT
TTTT...~~~~...TTTT
TTTT...~~~~A.RTTTT
TTTT...~~~~.jjTTTT
TTTT...~~~~GjjTEET
TTTT...~~~~FJ.TEET
TTTT...~~~~.@@%%TT
TTTT...~~~~$@@%%%T
TTTT...~~~&@@@%%%%
TTTT...~~~&@@@%%%%
TTTT...~~~&@@@%%%%
TTTT...~~~&@@@%%%%
TTTT...~~~~@@@%%%T
TTTT...~~~~.@@%%TT
TTTT...~~~~...TTTT


A = Aram
G = Girgal + Ripclaw
J = Jex

EE
EE = Eissun

F = Fuller
R = Remus

$ = spectral hound caught in clinging dark


jj
jj = spirit jaws

@ = clinging darkness; & = +river, % = +trees

~~ = river
T = trees
[/sblock]
ooc: PCs to act
[sblock=hp]Aram 77/82, Girgal 64/66, Ripclaw 48/57, Jex 45/59, Eissun 75/75[/sblock]
 
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Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal calls help from the earth itself, a small elemental forms and sinks into the ground after the hounds. The stands ready if the hounds appear again.

[sblock=ooc]
Looked at the old map, sorry.

Girgal summons earth elemental (feat).

Ripclaw delays action for attack, when he senses a hound in range. Would also do a partial charge, but not into the darkness effect.

(Full Attack: 2 Claws +8 melee (1d6+4 plus poison) and bite +3 melee (1d6+2) and tail + 3 melee (1d6+2 plus poison) (not including haste bonus).)

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-8)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Aram remains on guard, his eyes darting back and forth, and his scimitars ready to strike at the first sign of the hounds' return.


AC: 30, HP: 77/82

Combat Expertise, 5 points
READY: Full attack action should hounds reappear.
 

Jex's eyebrow rises in slight surprise as the ghostly dogs sink away. But he's not done yet... He flicks the concentrated shadow in a lash at the held ghost-dog. The shadowcaster makes a small motion with his free hand and Eissun drifts into and through the ground, coming back up in the center of the river, swiping at the stuck spectre.

[sblock=OOC and Rolls]
Jex uses another charge from his Reach Umbral Touch (so 6 min./shots left) on the remaining ghost-dog. Eissun moves through the ground and river (preferably so his upper-right square is two to the left of Father Fuller) and makes a single attack against the creature. If he can't attack, I don't mind, so long as my shadow gets the ghost-dog within reach, but doesn't get itself bit.

Did Eissun get affected by the Haste spell? If so, his AC and attack are +1, and he should easily make the distance. (And I forgot the Haste on Jex's attack, not that it really matters with a nat 1.)

Jex's ranged Touch and damage: 8 and 19
Eissun's attack and damage: 12 and 3+6

Jex AC 19, Touch 14 (haste now factored in)
HP 45/59
Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (1 left), Clinging Darkness (1 left)
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell

Eissun AC 12, Touch 12
HP 75/75
Incorporeal, Large size
[/sblock]
 

Jex's shadowy whip misses the spectral hound, as does the shadow elemental.

Like Aram and Ripclaw, Remus prepares himself for the reappearance of the other ghostly hounds.

Father Fuller casts another ray of searing light at the remaining hound, and this time, he hits it, causing it to shudder and snarl silently.

The creature struggles to free itself, and seems to succeed for a moment, though it still needs to escape the clinging darkness. The other hounds are not showing themselves.

ooc: PCs to act
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Seeing that the earth elemental will have trouble to touch these hounds, Girgal calls instead upon fire to burn the remaining creature. Ripclaw stands ready if the hounds appear again.

[sblock=ooc]

Girgal summons fire elemental (feat). earth one disappears.

Ripclaw delays action for attack, when he senses a hound in range. Would also do a partial charge, but not into the darkness effect.

(Full Attack: 2 Claws +8 melee (1d6+4 plus poison) and bite +3 melee (1d6+2) and tail + 3 melee (1d6+2 plus poison) (not including haste bonus).)

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-8)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Aram stays in his defensive stance. "Have the gone?"


AC: 30, HP: 77/82

Combat Expertise, 5 points
READY: Full attack action should hounds reappear.
 

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