X5: To the Temple of Death - IC

Jex launches another bolt of shadow at the hound, hoping it stays snared in his thickened darkness. He calls out an answer to Aram, "Still have one over here. Don't know about the others."

Eissun swings his shadowy arms at the ghostly fiend.

[sblock=OOC and Rolls]
Using another charge from Reach Umbral Touch. Eissun does Full Attack on the ghost-dog. (And I remembered the Haste bonus this time.)

Jex Ranged Touch and Damage: 9 and 14
Eissun Attacks and Damage: 11 and 6+1; 19 and 1+1; 13 and 7+2;

Oh, how I hate IC... two nat 1s in a row. grrr

Jex AC 19, Touch 14 (haste now factored in)
HP 45/59
Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (1 left), Clinging Darkness (1 left)
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell

Eissun AC 13, Touch 13 (haste factored in)
HP 75/75
Incorporeal, Large size
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Jex's shadow bolt once again misses the spectral hound. :lol:

The shadow elemental does manage one successful strike, but does minimal damage to the ghostly hound.

Father Fuller readies himself to act if need be, but the spectral hound wiggles free of the grasping shadows and vanishes into the ground like the others had.

For several tense moments, you all prepare to strike at any sign of the ghostly creatures. Seconds become minutes, and the hounds do not return.

Father Fuller offers specifically to Jex to cast healing if he wants it. The priest has spoken little on the journey through the woods thus far, obviously due to the presence of Remus.

(ooc: Let me know if you want to do anything else at this point, such as cast healing spells.)

Warily resuming the journey, you hear wolf howls in the distance, but nothing jumps out to attack.

Finally it is dusk, after another tiring day of travel. You find a small clearing, and it's time to make camp.

Remus says "I expect we will reach Greatrealm tomorrow. I will take a watch tonight. I need little sleep, as I wear a ring of sustenance."

The latter declaration comes as no surprise, since only Father Fuller has bothered to eat today, as well as Ripclaw who caught some small game.

ooc: Will you set a campfire, and what watches will you set?

Father Fuller pulls Aram aside and has a quiet conversation with him.
[sblock=Aram]"Remus has certainly proven a useful ally against the monsters of the woods, but he intends to serve the Master, and we know he hunted down women and children. He would be a formidable enemy. I don't think we should bring him with us to the Master's temple. I hate to say it, but I guess we have to send him away ... to the next world ... while we can. What do you think?"[/sblock]
 
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Jex accepts the offer of healing, though only a little magic should be used. He ought to be fine healing a little on his own. Eissun drifts back into the ground, uncomfortable in the brighter light above the ground.

Jex is about as quiet as Father Fuller on the walk, not wanting to be recognized for the escaped prisoner he is, though it would seem this Remus isn't yet part of the Master's forces. As the warrior mentions Greatrealm, the young man's ears perk up. "Well that's good news. It has been a long journey and I am anxious to begin the real work. As for watches, I have no trouble taking one as well. Besides, I'm more at home in the night."

[sblock=OOC]
For the healing, Cure Light should be fine.

I don't care about a fire. I can see in the dark and I'm not troubled by the cold. Jex also has his Ring of Sustenance, so he can sleep for two hours and just take it easy for the other 6, meditate, enjoy the darkness, etc. ;)

And yeah, you laugh at my IC luck... It's rather strange. When I DM, I roll crits and massive damage. When I play, the dicebots always hate me.
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[sblock=Father Fuller/Kinem]Aram finds himself nodding in agreement with Fuller's words. His voice is little more than a whisper as he speaks. "Agreed. Do we do it honorably, or quietly while he sleeps?"[/sblock]
 

Father Fuller cast a cure light wounds spell on Jex, healing him fully.

ooc: No ability damage. If the supernatural aspects of the hounds' attack had any effect, it is not evident.

[sblock=Aram]Father Fuller sighs before answering Aram. "If you'd asked me a week ago, I would have insisted on the honorable way. But now ... Keira had a point, this is war. It might be a sin, but we can't afford extra risks. You arrange it. I think the others will listen to you."[/sblock]
 

OOC: Kinem (and others), sorry for the delays. Somehow I missed your post and didn't realize action was needed on my part.

I'll get a real post up shortly...just need to determine how to deal with Remus.
 


[sblock= Aram's Plan, input requested]Since it doesn't seem that Remus is going to sleep, Aram's plan revolves around everyone else pretending to sleep to lull Remus into a false sense of security. Then, after a bit, Aram will sneak up behind Remus while his back is turned for a full-on sneak attack! As soon as that occurs, the rest of the PCs can leap into the fray.

That is really all I've got. If anyone else has a suggestion, please let me know![/sblock]
 

ooc: One problem that Aram is faced with is how to organize it without arousing too much suspicion. If he acts without warning, the others can only guess at his motives. If need be I will assume that he does as Father Fuller did, pulling people aside.
 

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