X5: To the Temple of Death - IC

"Aram, we need to be in top form to raid the Master's temple, so let me help." Father Fuller casts lesser vigor on Aram. "Girgal, could you use some of that, too?"

"I have no idea what he was, either. He might have been undead, since he didn't sleep and was basically humanoid, but if so it's a kind I never heard of. Then again, he might have been something else.

This land of Hule seems to have many strange monsters, so be on your toes. The mountains isolate it and we don't know much of what goes on here. I guess the bhuts were from here, too."


He searches the monster's body. Besides the greatswords, he takes a ring, and a bag. He reaches inside the bag, and pulls out a gold piece. "Magic bag of holding" he notes. "Gold inside. Whoever of you thinks they could use it, that's fine with me."

ooc: Will you do anything else before heading to the temple?
 

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Girgal, AC 23 (T15, FF20), HP 52/66, F +11,R+8,W+14
Ripclaw HP 57/57

"If you can spare some healing, I will gladly take it. Does anyone knows what kind of creature 'it' was?"
Girgal asks as he remounts Ripclaw.

[sblock=ooc]

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 


"We might as well keep the bag. Gives us a little more space to carry various things... I hope we don't find any more like him," Jex says, suppressing a shiver.

[sblock=OOC]
Nothing I can think of... Jex still has most of his mysteries available, and neither he nor Eissun got hurt in the fight.
[/sblock]
 

"Let us drag his body into the woods. We've come to far to be found out now." With that, the dervish grabs hold of Remus' feet and begins to drag him off of the road.
 

"Good idea." Father Fuller helps drag the faceless body into the woods.

The party continues along the riverbank, towards what you assume is the Master's temple. All seems very quiet now - you don't even hear birds.

----------------------------------------------------------------------

Several hours later, the sun is beginning to set, and the river has opened up into a large lake.

The land around here has been turned into farm fields. Workers wearing yellow and white robes tend these fields. The workers do not approach you.

On the slope of a small valley is a walled compound. A large path leads to the lake. Inside is surely your objective.

Even from a distance you can see something very odd. It is what looks to be a ship. The large boat, however, is not on the lake. It floats in the air, apparently tethered to a building within the compound.
 

Aram eyes the walled compound and the air-ship with a practiced eye. "We are close to our goal," he says. "I believe we will have to secure that ship, though. Otherwise, The Master may use it to escape justice before we can reach him. What do you all think?"
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"You think he will use this flying ship soon? If not we loose any surprise for nothing."
Girgal asks the desert warrior.

[sblock=ooc]

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

"I'm just saying that it is a possible escape route for him, should he become aware of our presence." Aram shrugs. "We can attempt to infiltrate the fortress quietly, but the pessimist in me says that that course of action would fail." The dervish looks at Girgal and smiles. "Could you perhaps do a little scouting? In the form of a sparrow or other innocent looking bird?"
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Good idea, but I cannot become animals smaller than myself."
Girgal answers the desert warrior.

[sblock=ooc]

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

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