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X5: To the Temple of Death - IC

Walking Dad

First Post
ooc: Ripclaw has scent, so he should be able to fight without penalty against an adjacent target. Did you notice the poison effect? (if what ever it is is susceptible.
 

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Dragonwriter

First Post
Jex runs away, down the road and away from the horrifying apparition Remus had become. Eissun looks momentarily after his master and takes a swipe at Remus, before an invisible force drags the elemental away.

[sblock=OOC]
Eissun makes one attack (+6 touch for 1d8+1d8 cold, +1 attack and damage if Remus is still in the shadowy illumination. Eissun's darkvision and blindsight will negate the miss chance. Then Eissun flies after Jex (40 feet). Jex takes a double-move south (60 feet).
(Darned Shadow Companion can't be more than 40 feet away from Jex.)

Jex AC 18, HP 59/59
Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch (used 1), Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell

Eissun AC 12, HP 75/75
[/sblock]
 


kinem

Adventurer
Remus does not seem to have been affected by Ripclaw's poison, though you can't tell if he is immune, or it may just be due to his toughness and skill.

Eissun scores a hit on the faceless man before being dragged away.

"Kine!" Father Fuller uses his ring to try to trip the faceless creature, but this attempt fails.

ooc: Girgal to act
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Ripclaw continues his assault, as Girgal concentrates on a summoning spell.

[sblock=ooc]

Girgal casts (defensively) summon nature 4 to summon 1d3 dinosaurs with dire wolf stats
Ripclaw full attack:
2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex)

Has scent

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

kinem

Adventurer
This time, Ripclaw can't past Remus' dodging ability and armor.

The faceless creature powerfully attacks Girgal with his greatsword and scores a gash.

The sight of the faceless monster is too much for the normally brave Ripclaw, and the dinosaur begins to flee.

Aram and Jex continue to run away.

Father Fuller casts another searing ray of light at Remus, but he misses again.

ooc: 14 damage

Girgal made his save vs. the fear, but Ripclaw failed and will flee on his turn. Girgal can remain mounted and let Ripclaw carry him away, or he can rapidly dismount.

Girgal to act.
 




Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 52/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal dismounts as Ripclaw flees, already casting his next spell as his new allies appear.

[sblock=ooc]

Girgal
- dismounts 20ft away from the enemy
- casts (defensively) enhanced wildshape on himself

1d3 dire wolf like dinos appear around the faceless one.
each attack ones (+13; 1d8+12 trip) AC: 14
possible flanking bonus

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshapeSNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

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