Have it your way. I cast fireball.![]()
Do you? I haven't made an Arcana check yet. I can't be certain...
Have it your way. I cast fireball.![]()
Have it your way. I cast fireball.![]()
Do you? I haven't made an Arcana check yet. I can't be certain...
I agree with this. A player writing down a spell name so they won't cheat? Why do we need this rule again? Oh, to ensure that combat didn't devolve into identifying every spell. Instead combat will devolve into writing them down, apparently.
Rereading with that in mind, I can see it, but it's not super clear which way you were going there.
I think the real problem with using this rule is that it will lead to people (either player or DM) gaming the system.
"My wizard is casting a spell...is the lich going to counterspell it?"
"...Yes."
"OK, he countered my level 1 Magic Missile Spell."
Next Round.
"My wizard is casting a spell...does he counter it?"
"...No."
"OK...guess I'm casting my lvl 6 Disintegrate spell then."
"Did you change what you were going to cast based on whether I counterspelled it or not?"
"You didn't identify it first. You'll never know."
What about players/DMs using Counterspell in reaction to another Counterspell? I mean, one side casts a spell and the other side uses a reaction to immediately cast another spell. That second spell is going to be, in nearly all cases, Counterspell. So deciding to cast Counterspell against that is purely done from out-of-character knowledge of how spellcasting works in D&D. AKA, Metagaming.
If only the DM was in some sort of a position of authority and trust where he or she could act with metagame knowledge and be trusted not to abuse it. If only that were the case. If only such a position existed at the gaming table. Some sort of a master of dungeons that the players agree, by virtue of being there, to trust to handle these sorts of scenarios with fairness and judiciousness... some sort of position that explicitly isn't bound by the same rules they are but has to know when to bind himself or herself and when not to for smooth and exciting play which gives the appearance of being fair. If only there were a guide for this master of dungeons that laid out such powers and explained this position in detail!