Well, I got home from work earlier today (well today is technically wednesday, but I"m talking about Tuesday April 12th) to a message on my answering machine that EB games had my copy in! I rushed off to go pick it up and came home to play it a bit!
It is graphically very nice, that is for sure. Very well done in that part! I'm not *too* far into it, but I did play it for a good 3 hours or so. So far, it's interesting. It's not what I expected fighting/style wise, but I think I'll still like it. I was hoping that eatch "combat style" would have like different "moves" that you could perform with it through a series of button combinations. That is **NOT** the case. What you have is a basic attack, a power attack, and a block. It's like a rock/paper/scissors thing. Block will block basic attacks, power attacks break through blocks, and basic attacks interupt power attacks (they take about 2 seconds to perfom - there is time to stop them/be stopped).
What it seems to me, is that you learn different styles, and you can "hot assign" them to the directional pad - up, down, left, right to switch between them. Instead of performing multiple button combos- you are suppossed to switch back and forth between styles while fighting. There are "support" styles that don't do any damage, but put "effects" on an enemy - like slowed, stunned, etc. "Martial" styles - just like they sound, beat the crap out of people. "Magic" styles - uses your chi. "Transformation" styles - you channel the soul of a beast and use it's attacks kind of? (I dunno, haven't used this one yet.. I have one, but haven't used it). And, "Weapon" styles - just like it sounds, for use with weapons. If you don't use a "weapon" style, you're attacking with your fists using the martial styles. Weapon styles use up focus.
Your character has three main stats, which you can play around with. Mind, Body, Spirit. These affect your secondary stats - health, Chi, Focus. You use your chi to use "magic" styles, and you can also use your chi to add extra dmg to your other attacks, and this will actually cause "support" styles to do dmg. You can also use your chi to heal yourself. You use Focus to use weapons, and you can also enter "focus" mode, where everything else is slowed down except for you.
Chi and Focus don't last too long, they run out fairly quickly when you use them. There are little shrines all over the place though, that you just run up to and meditate real quick (takes like 2 seconds) and they heal your health and chi, and there's another shrine that heals your focus.
So, that's the quick run-down of what I've encountered so far. There's lots of cool little stuff I've found so far, little side quests and such. You end up getting this amulet that you can stick gems into that can increase your stats, and you also can learn "techniques" - they are like permanent powerboosts that add a bit to your health/chi/focus. For instance, run around and read all of the scrolls in the starting town and you'll get a technique from your Master.
The plot is interesting, but pretty much definately forces your actions as far as I can tell. You *do* have a choice in how you want to respond to things, but of course I'm choosing the good-natured ones (it's how I am in real life, usually how I play most of my comp games like this).
I'm not very far into it, but it's definately captured my attention even though it isn't exactly what I was thinking/hoping it was going to be. For now, I like it, it's new, interesting, *beautiful*, VERY in-depth/detailed. It seems to be getting better as it goes along... we'll see if that continues and I really like it, or if takes a wrong turn and starts to suck. Somehow I doubt that, but we'll see.
Out of a rating of 1-10, right now I'm giving it a 7.5 - It doesn't rock my world, and wasn't what I was thinking/expecting, but it *is* interesting like I said, and *very* well put together.
Hope that helps ya'll a bit!
(oh yeah, I'm playing Monk Zheng)