XML Adventure Format

gravyboat

Explorer
Has anyone created (or tried to create) a markup language to express "adventures" with XML?

I'm thinking such a language might be nice to write adventures up in and display as html using a stylesheet.

Something like the following only far more complex...

<adventure>
<title>The Big Nasty Dragon</title>
<summary>Summary stuff goes hear</summary>
...
<area type="A5">stuff goes here</area>

</adventure>

Or please post any ideas that you've attempted even remotely related to this.

Thanks
 

log in or register to remove this ad

Dundjinni Gold and Platinum export adventures to XML.

The DS Adventures XSL files I put together take the XML output from Dundjinni and convert the adventure into a tree format. Dundjinni's XML structure needs a little work, but it's a start. According to their dev's, the XML for adventures will be receiving an overhaul in the near future.

Other than Dundjinni, I don't know of any other efforts to create an XML structure for adventures.
 

BeerSkunk said:
Dundjinni Gold and Platinum export adventures to XML.

The DS Adventures XSL files I put together take the XML output from Dundjinni and convert the adventure into a tree format. Dundjinni's XML structure needs a little work, but it's a start. According to their dev's, the XML for adventures will be receiving an overhaul in the near future.

Other than Dundjinni, I don't know of any other efforts to create an XML structure for adventures.

Hum, I might check out this program then. If they us a standard XML file format for adventures I can use those in HackSACK.

A standard "adventure" xml format would be wonderful for tools like this.
 

Hmmm, I bought Dundjinni Platinum but haven't yet used any of the adventure features. Any chance you could post a sample of the an adventure exported in XML format? I just finished working through an entire book on XML, learning it for the first time and I'm ready to see how I can use it with D&D.
 
Last edited:

The Yahoo group has been working on character XML for a long time now, but I think they might have some side projects going for other D&D-related data.

Other people have also tried building various kinds of XML for D&D stuff.

Would your adventure XML also need to include NPCs/creatures, and thus you'd also need an XML format to describe them?
 

Davin said:
Would your adventure XML also need to include NPCs/creatures, and thus you'd also need an XML format to describe them?

For the tool I've created I save out group, player, monster and pretty much everything in an XML format so that other tools can make use of it if they need.

Right now the dundjinni tool doesn't seem to export much on the adventure export. I was hoping it would include creatures, items, chests, traps as well as the other bits it does but that isn't a option right now. Hopefully feedback requests will drive them to do it at some point.

If it would export room and items in room in an xml format it would allow me to use it for area descriptions and for making battlesheets. Not to mention all the item/trap/other information a GM would need.
 



Here's an example of Dundjinni's XML output. This is Dundjinni v1.0 output.

http://www.digitalsloth.com/dundjinni/adventures/mockdungeon.xml

Here's an example of that same XML converted into HTML by an XSL file. It has DRG from AMF by XTZ and MYP against an ROH. :p

http://www.digitalsloth.com/dundjinni/htmladventures/mockdungeon/

Once you start actually working with XML and XSL, you begin to quickly appreciate the ability to have the data separated from the actual presentation of that data.

If you want to use the XSL files to convert your Dundjinni adventures into the tree view style shown above, you can get them from my site. Just follow the installation instructions included in the read me file.

http://www.digitalsloth.com
 

Remove ads

Top