Giltonio_Santos
Hero
The title is self-explanatory. I've been awarding XP for non-combat encounters since the days of the playtest, but now that the game is here, some methodology would help. Anyone else is doing it? How?
I've been cribbing from 4Es XP-for-quests guidelines, but substituting in an amount that seems reasonable. Generally a minor reward would be equal to about the equivalent of a moderate encounter. More for harder (or longer) goals, less for easier ones.
Edit: I looked to the Starter Set's Part 3 for guidelines.
I find that awarding XP for killing things works against the style of game I like to run.
Instead, I have the players (not the characters!) regroup at the beginning of each session and tell me what short-term goal they will be working toward and also update the long-term goal they are currently actively pursuing.
Not really our style. Sandboxing and micromanagement of individual XP awards is a thing for our group. We've tried "level when it feels like the right moment" in the past, and it doesn't work. I just want a good measure of how to award out of combat actions, not removing XP from the game.