I voted for other. I have players set two goals at the start of the session. The group also sets a group goal at the end of the session. Individual goals should support the group goal or advance the interests of your character. Good group goals should take several sessions to complete.
At the end, they get XP if they complete at least one of them. If you help people complete their goals, you also get XP. I tend to run sandbox-style campaigns. Every gets XP if the group completes its goal. Whether goals are completed are determined by the players or group consensus (for the group goal).
This is something that grew out of using end of session questions from Dungeon World in D&D with a bit of GTD mixed in (for giving players goals as reminders of things they want to do in a session). I tend to run sandbox games, so having something that gives players direction is useful.
At the end, they get XP if they complete at least one of them. If you help people complete their goals, you also get XP. I tend to run sandbox-style campaigns. Every gets XP if the group completes its goal. Whether goals are completed are determined by the players or group consensus (for the group goal).
This is something that grew out of using end of session questions from Dungeon World in D&D with a bit of GTD mixed in (for giving players goals as reminders of things they want to do in a session). I tend to run sandbox games, so having something that gives players direction is useful.