Libramarian
Adventurer
This is a deeply bad idea.
The game should do something out of the box.
New players should be able to start playing right away without having a discussion about character backgrounds and goals.
Experienced players can ditch XP or move to a goal-based XP system easily enough. New players need the game to come with a default reward cycle.
It should be this easy: players make characters, DM draws a map. Players move around from room to room, DM rolls on tables for the monsters and treasure in the rooms. DM says what the players see, the players say what they do, the DM and the rules say what happens.
If that's not fun enough to stand on its own as a play experience, make it more fun.
Don't just say: here's the concept of XP, do something fun with it.
The game should do something out of the box.
New players should be able to start playing right away without having a discussion about character backgrounds and goals.
Experienced players can ditch XP or move to a goal-based XP system easily enough. New players need the game to come with a default reward cycle.
It should be this easy: players make characters, DM draws a map. Players move around from room to room, DM rolls on tables for the monsters and treasure in the rooms. DM says what the players see, the players say what they do, the DM and the rules say what happens.
If that's not fun enough to stand on its own as a play experience, make it more fun.
Don't just say: here's the concept of XP, do something fun with it.