FormerlyHemlock
Hero
In my game the Nameless One would have quite a few minions. I never run a solo-monster combat encounter. I guess I could make my players total up the number of foes they killed and flip through the Monster Manual to find their XP values and then total it up and divide it among themselves. I would be worried about that slowing the game down though. And if I know my players I doubt they would enjoy doing that any more than I would.
They shouldn't flip through the MM, but every time a goblin goes down you could shout "50 XP!" and every time a Fire Elemental goes down you can shout "1800 XP!" It's no different from having to know the monster's AC or HP.
If your players hate totalling up XP, that is obviously a different story. <<And if I know my players I doubt they would enjoy doing that any more than I would>> Players who don't like XP shouldn't have to use it.
I'm not saying I don't see the immediate appeal of getting rewarded with XP. I do. I just find it easier to not use it. And since none of my players are lining up to take over DM duties it's likely to stay that way.
No worries. Peace.