Mercule
Adventurer
This is why I started using "story awards" in my game. Everytime an "epidsode" comes to an end (one adventure), I award XP based on the overall difficulty of the adventure.
This award is determined in advance, so that PCs who come up with a truly innovative solution to wrap things up in a single session would still get the full XP for an adventure that I'd planned to be a long ordeal. If they wander aimlessly for a month with something that could have been solved in a single session, they get next to nother for their effect. It's a nice way to reward brains and to not make the players feel like they need to "go Diablo" and clear out the "level" before moving on.
This award is determined in advance, so that PCs who come up with a truly innovative solution to wrap things up in a single session would still get the full XP for an adventure that I'd planned to be a long ordeal. If they wander aimlessly for a month with something that could have been solved in a single session, they get next to nother for their effect. It's a nice way to reward brains and to not make the players feel like they need to "go Diablo" and clear out the "level" before moving on.