Herpes Cineplex said:And also, generally when they resolve something without violence, they don't get any (or as much) loot, so sometimes it makes sense to bump up the xp reward for finding the stealthy (or diplomatic or smart or clever) way to overcome an obstacle than you'd give if they just beat the snot out of it and took its stuff.
I hadn't actually thought of it that way, but it makes complete sense.
I actually really like Delgar's notion of giving out a flat, per-session, amount of xp; unfortunately, the campaign I'm running is drawing to an end, so I'll have to wait for the next one to give it a try.

CaptainCalico said:(Using combat to deal with the Don's Spring Ball [CR12] would net 0 xp!)
...but it would be memorable...
