MichaelSomething
Legend
Everyone has their own idea on how to remake the Fighter so I might as well throw mine in.
What if the fighter turn was basically a mini game of Yahtzee? You would roll a bunch (around six or so) of D6s and you could exchange various combinations of numbers for certain effects.
Like trading in 4/4/4 to gain extra attacks, or a 3/4/5 to boost damage, or 6/6/6/6/6/6 for some crazy super power?
At low levels you would just have a few options and would gain new ones as you gain more levels.
This could best represent how a fighter would actually fight. Instead of managing daily resources or selecting powers, every turn would be about using what you have at that particular moment in order to maximize effectiveness. It would also satisfy people who want more then roll attack/damage every turn. If you like stunt dice, think of it as SUPER STUNT DICE!!!!! (or a dice pool maybe??)
The flaws of this is that it would make the fighter SUPER RNG dependent. You could vary from ultra powerful to useless on any given turn depending on the roll of the dice. It would also be fairly complex to manage. You could have up to six completely different ways to execute a turn. Players who have trouble selecting among many decisions could easily become parlayed.
Is this a good idea, or will it end up like the time I suggested miming in D&D?
What if the fighter turn was basically a mini game of Yahtzee? You would roll a bunch (around six or so) of D6s and you could exchange various combinations of numbers for certain effects.
Like trading in 4/4/4 to gain extra attacks, or a 3/4/5 to boost damage, or 6/6/6/6/6/6 for some crazy super power?
At low levels you would just have a few options and would gain new ones as you gain more levels.
This could best represent how a fighter would actually fight. Instead of managing daily resources or selecting powers, every turn would be about using what you have at that particular moment in order to maximize effectiveness. It would also satisfy people who want more then roll attack/damage every turn. If you like stunt dice, think of it as SUPER STUNT DICE!!!!! (or a dice pool maybe??)
The flaws of this is that it would make the fighter SUPER RNG dependent. You could vary from ultra powerful to useless on any given turn depending on the roll of the dice. It would also be fairly complex to manage. You could have up to six completely different ways to execute a turn. Players who have trouble selecting among many decisions could easily become parlayed.
Is this a good idea, or will it end up like the time I suggested miming in D&D?