Wicht
Hero
I think the Honor powers and progressions has the support it needs - I gave some thought to the Yakuza path which is supposed to basically mirror the Honor path and here is what I got...
The Yakuza Path
Concept: The Yakuza are less concerned with things like good and evil and are more concerned with power, territory and dominance. They are greedy and often mean. Yakuza are sometimes loners but more often they find strength in numbers and gangs.
Ranks and Progression
White Belt: No ranks
Thug: 0-2
Gang boss: 0-4
Gang Lord: 0-6
Warlord: 0-8
Overlord: 0-10
Oyuban: no rank
Special Rules: Yakuza have a buffer rank below their 0 rank, called "Down on Luck," and a second buffer called "Out of Luck" A Gang Boss 0 who loses a fight becomes a Gang Boss-down on luck. Losing another fight will drop that same fighter to Gang Boss-Out of Luck and a third loss will drop them to Thug 2.
A yakuza who beats a yakuza of higher tier in a fight gains not 1 but 2 ranks. A Thug 1 who beats a Gang Boss 1 Becomes a Gang Boss 0 for instance. Yakuza who lose in such fights also drop 2 ranks from the loss.
Thugs who are out of Luck and lose another fight are killed in battle. 7th tier Yakuza who lose a single fight are knocked back down to OverLord 10.
Special Powers and Abilities
Thug: Signature Style, Dirty Trick, Gang Member
Gang Boss: Signature Location, Sneaky Trick, Gang Member
Gang Lord: Signature Location, Dirty Trick, Gang Member
Warlord: Signature Style, Poison Blade, Gang Member
Overlord: Signature Location, Poison Blade, Overlord
[bOyuban:[/b] Signature Location, Poison Blade, Cunning Defense
Explanation for powers:
Signature Style: As for Honor
Signature Location: Like the signature style, the signature location adds 1 point to a successful move. If stacked with a known signature style, the move generates 3 points. Unlike Signature styles, the location grants no immunity
Dirty Trick: A fighter may use a dirty trick once per match per dirty trick known. Doing so requires that the fighter post after their opponent. After the opponent has posted and before they generate their own move, the fighter may declare a dirty trick and force their opponent to generate a new move.
Sneaky Trick Once per match the fighter may change the location of the fight to give a little extra weight to their move. It is not entirely necessary however for the new location to match the latest generated move but it is generally how the power is used.
Poison Blade: Once per match per poison blade possessed the fighter may declare any generated move to be used with a poison blade. If the move is successful the move generates 1 extra point. Only one poisoned blade may be used per round.
Gang Member: When a Yakuza gains a new "Gang member" power they may opt to align themselves with a Yakuza of higher rank, that is of a higher tier. By doing so they may adopt one of their bosses signature locations as their own. As long as their boss and all his underlings have a winning record, the signature location works as normal. If the "gang" has a losing record, there is no effect from being a part of it and the signature location is useless. When the yakuza achieves the next rank themselves, i.e. goes from thug to gang boss, they gain the signature location permenantly. If a gang member wishes to switch gangs or join a new gang they must declare their intention to do so before the start of their next fight and revoke their knowledge of the old sig location. If they win their next fight they may join as normal and adopt a new location.
Overlord: An overlord may at the beginning of a match choose any signature location known by any of their underlings or their underlings' underlings, so on and so forth, and use it as their own signature location for the duration of the match.
Cunning Defense: All attacks against the fighter possessing Cunning Defenses do one less point if successful, i.e. a one point attack does nothing, a two point attack does 1, etc.
The Yakuza Path
Concept: The Yakuza are less concerned with things like good and evil and are more concerned with power, territory and dominance. They are greedy and often mean. Yakuza are sometimes loners but more often they find strength in numbers and gangs.
Ranks and Progression
White Belt: No ranks
Thug: 0-2
Gang boss: 0-4
Gang Lord: 0-6
Warlord: 0-8
Overlord: 0-10
Oyuban: no rank
Special Rules: Yakuza have a buffer rank below their 0 rank, called "Down on Luck," and a second buffer called "Out of Luck" A Gang Boss 0 who loses a fight becomes a Gang Boss-down on luck. Losing another fight will drop that same fighter to Gang Boss-Out of Luck and a third loss will drop them to Thug 2.
A yakuza who beats a yakuza of higher tier in a fight gains not 1 but 2 ranks. A Thug 1 who beats a Gang Boss 1 Becomes a Gang Boss 0 for instance. Yakuza who lose in such fights also drop 2 ranks from the loss.
Thugs who are out of Luck and lose another fight are killed in battle. 7th tier Yakuza who lose a single fight are knocked back down to OverLord 10.
Special Powers and Abilities
Thug: Signature Style, Dirty Trick, Gang Member
Gang Boss: Signature Location, Sneaky Trick, Gang Member
Gang Lord: Signature Location, Dirty Trick, Gang Member
Warlord: Signature Style, Poison Blade, Gang Member
Overlord: Signature Location, Poison Blade, Overlord
[bOyuban:[/b] Signature Location, Poison Blade, Cunning Defense
Explanation for powers:
Signature Style: As for Honor
Signature Location: Like the signature style, the signature location adds 1 point to a successful move. If stacked with a known signature style, the move generates 3 points. Unlike Signature styles, the location grants no immunity
Dirty Trick: A fighter may use a dirty trick once per match per dirty trick known. Doing so requires that the fighter post after their opponent. After the opponent has posted and before they generate their own move, the fighter may declare a dirty trick and force their opponent to generate a new move.
Sneaky Trick Once per match the fighter may change the location of the fight to give a little extra weight to their move. It is not entirely necessary however for the new location to match the latest generated move but it is generally how the power is used.
Poison Blade: Once per match per poison blade possessed the fighter may declare any generated move to be used with a poison blade. If the move is successful the move generates 1 extra point. Only one poisoned blade may be used per round.
Gang Member: When a Yakuza gains a new "Gang member" power they may opt to align themselves with a Yakuza of higher rank, that is of a higher tier. By doing so they may adopt one of their bosses signature locations as their own. As long as their boss and all his underlings have a winning record, the signature location works as normal. If the "gang" has a losing record, there is no effect from being a part of it and the signature location is useless. When the yakuza achieves the next rank themselves, i.e. goes from thug to gang boss, they gain the signature location permenantly. If a gang member wishes to switch gangs or join a new gang they must declare their intention to do so before the start of their next fight and revoke their knowledge of the old sig location. If they win their next fight they may join as normal and adopt a new location.
Overlord: An overlord may at the beginning of a match choose any signature location known by any of their underlings or their underlings' underlings, so on and so forth, and use it as their own signature location for the duration of the match.
Cunning Defense: All attacks against the fighter possessing Cunning Defenses do one less point if successful, i.e. a one point attack does nothing, a two point attack does 1, etc.
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